Related papers: Improving Usability of Interactive Graphics Specif…
Graph layout is the process of creating a visual representation of a graph through a node-link diagram. Node-attribute graphs have additional data stored on the nodes which describe certain properties of the nodes called attributes. Typical…
We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base…
Robotic planning in real-world scenarios typically requires joint optimization of logic and continuous variables. A core challenge to combine the strengths of logic planners and continuous solvers is the design of an efficient interface…
We propose the formulation of convex Generalized Disjunctive Programming (GDP) problems using conic inequalities leading to conic GDP problems. We then show the reformulation of conic GDPs into Mixed-Integer Conic Programming (MICP)…
In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…
Deformable image registration poses a challenging problem where, unlike most deep learning tasks, a complex relationship between multiple coordinate systems has to be considered. Although data-driven methods have shown promising…
Verification of software systems is a very hard problem due to the large size of program state-space. The traditional techniques (like model checking) do not scale; since they include the whole state-space by inlining the library function…
Click-point-based interactive segmentation has received widespread attention due to its efficiency. However, it's hard for existing algorithms to obtain precise and robust responses after multiple clicks. In this case, the segmentation…
Many real world problems can be defined as optimisation problems in which the aim is to maximise an objective function. The quality of obtained solution is directly linked to the pertinence of the used objective function. However, designing…
To address the issues of reusability and evolvability in designing self- describing systems, this paper proposes a pattern-based, object-oriented, description-driven system architecture. The proposed architecture embodies four pillars -…
Graphical interaction models have become an important tool for analysing multivariate time series. In these models, the interrelationships among the components of a time series are described by undirected graphs in which the vertices depict…
The state-of-the-art topologies of datacenter networks are fixed, based on electrical switching technology, and by now, we understand their throughput and cost well. For the past years, researchers have been developing novel optical…
Recent advances have enabled general computer-use agents that interpret screens and execute grounded actions from human instructions, yet they still struggle to generalize to unseen and evolving interfaces. While improving agent capability…
Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…
The main objective of this paper was to investigate the effects of a computer screen interface design and its related geometrical characteristics of 36 graphical objects on a user's task efficiency. A total of 490 subjects took part in…
Modern display environments offer great potential for involving multiple users in presentations, discussions, and data analysis sessions. By showing multiple views on multiple displays, information exchange can be improved, several…
Besides the ability to utilize visualizations, the process of creating and authoring them is of equal importance. However, for visualization environments beyond the desktop, like multi-display or immersive analytics environments, this…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
We present HIC (Human-system Interaction Container), a general framework for the integration of advanced interaction in the software development process. We show how this framework allows to reconcile the software development methods (such…
This paper addresses how to construct features for the problem of image correspondence, in particular, the paper addresses how to construct features so as to maintain the right level of invariance versus discriminability. We show that…