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Graph layout is the process of creating a visual representation of a graph through a node-link diagram. Node-attribute graphs have additional data stored on the nodes which describe certain properties of the nodes called attributes. Typical…

Graphics · Computer Science 2017-12-18 Helen Gibson , Paul Vickers

We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base…

Computer Vision and Pattern Recognition · Computer Science 2022-01-28 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato

Robotic planning in real-world scenarios typically requires joint optimization of logic and continuous variables. A core challenge to combine the strengths of logic planners and continuous solvers is the design of an efficient interface…

Robotics · Computer Science 2022-11-29 Joaquim Ortiz-Haro , Erez Karpas , Michael Katz , Marc Toussaint

We propose the formulation of convex Generalized Disjunctive Programming (GDP) problems using conic inequalities leading to conic GDP problems. We then show the reformulation of conic GDPs into Mixed-Integer Conic Programming (MICP)…

Optimization and Control · Mathematics 2024-02-20 David E. Bernal Neira , Ignacio E. Grossmann

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…

Artificial Intelligence · Computer Science 2013-07-12 Davide Aversa , Stavros Vassos

Deformable image registration poses a challenging problem where, unlike most deep learning tasks, a complex relationship between multiple coordinate systems has to be considered. Although data-driven methods have shown promising…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Vasiliki Sideri-Lampretsa , Nil Stolt-Ansó , Huaqi Qiu , Julian McGinnis , Wenke Karbole , Martin Menten , Daniel Rueckert

Verification of software systems is a very hard problem due to the large size of program state-space. The traditional techniques (like model checking) do not scale; since they include the whole state-space by inlining the library function…

Logic in Computer Science · Computer Science 2010-05-03 Pritam Roy

Click-point-based interactive segmentation has received widespread attention due to its efficiency. However, it's hard for existing algorithms to obtain precise and robust responses after multiple clicks. In this case, the segmentation…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Long Xu , Yongquan Chen , Rui Huang , Feng Wu , Shiwu Lai

Many real world problems can be defined as optimisation problems in which the aim is to maximise an objective function. The quality of obtained solution is directly linked to the pertinence of the used objective function. However, designing…

Machine Learning · Computer Science 2012-04-24 Patrick Taillandier , Julien Gaffuri

To address the issues of reusability and evolvability in designing self- describing systems, this paper proposes a pattern-based, object-oriented, description-driven system architecture. The proposed architecture embodies four pillars -…

Instrumentation and Detectors · Physics 2009-09-25 J. -M. Le Goff , Z. Kovacs , R. McClatchey , F Estrella

Graphical interaction models have become an important tool for analysing multivariate time series. In these models, the interrelationships among the components of a time series are described by undirected graphs in which the vertices depict…

Methodology · Statistics 2012-07-02 Michael Eichler

The state-of-the-art topologies of datacenter networks are fixed, based on electrical switching technology, and by now, we understand their throughput and cost well. For the past years, researchers have been developing novel optical…

Networking and Internet Architecture · Computer Science 2024-02-15 Chen Griner , Chen Avin

Recent advances have enabled general computer-use agents that interpret screens and execute grounded actions from human instructions, yet they still struggle to generalize to unseen and evolving interfaces. While improving agent capability…

Human-Computer Interaction · Computer Science 2026-05-05 Jiateng Liu , Rushi Wang , Bingxuan Li , Kunlun Zhu , Yifan Shen , Qingyun Wang , Ahmed Abbasi , Denghui Zhang , Heng Ji

Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

The main objective of this paper was to investigate the effects of a computer screen interface design and its related geometrical characteristics of 36 graphical objects on a user's task efficiency. A total of 490 subjects took part in…

Human-Computer Interaction · Computer Science 2012-11-29 Rafal Michalski , Jerzy Grobelny , Waldemar Karwowski

Modern display environments offer great potential for involving multiple users in presentations, discussions, and data analysis sessions. By showing multiple views on multiple displays, information exchange can be improved, several…

Graphics · Computer Science 2019-12-19 Christian Eichner , Heidrun Schumann , Christian Tominski

Besides the ability to utilize visualizations, the process of creating and authoring them is of equal importance. However, for visualization environments beyond the desktop, like multi-display or immersive analytics environments, this…

Human-Computer Interaction · Computer Science 2021-10-28 Marc Satkowski , Weizhou Luo , Raimund Dachselt

We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

We present HIC (Human-system Interaction Container), a general framework for the integration of advanced interaction in the software development process. We show how this framework allows to reconcile the software development methods (such…

Human-Computer Interaction · Computer Science 2008-07-17 Jérôme Lard , Frédéric Landragin , Olivier Grisvard , David Faure

This paper addresses how to construct features for the problem of image correspondence, in particular, the paper addresses how to construct features so as to maintain the right level of invariance versus discriminability. We show that…

Computer Vision and Pattern Recognition · Computer Science 2012-11-21 Ganesh Sundaramoorthi , Yanchao Yang