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We present an algorithm of time complexity $O(kn^{k+2})$ deciding whether a graph $G$ on $n$ vertices is $k$-copwin. The fastest algorithm thus far had time complexity $O(n^{2k+2})$.

Data Structures and Algorithms · Computer Science 2022-06-16 Jan Petr , Julien Portier , Leo Versteegen

We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…

Discrete Mathematics · Computer Science 2015-03-31 Anthony Bonato , Dieter Mitsche , Xavier Pérez-Giménez , Paweł Prałat

A hole in a graph is an induced cycle of length at least 4. We give a simple winning strategy for t-3 cops to capture a robber in the game of cops and robbers played in a graph that does not contain a hole of length at least t. This…

Combinatorics · Mathematics 2020-01-03 Vaidy Sivaraman

In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…

Combinatorics · Mathematics 2013-08-16 Anthony Bonato , William B. Kinnersley , P. Gordinowicz , P. Pralat

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

Combinatorics · Mathematics 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained…

Discrete Mathematics · Computer Science 2020-04-27 Frédéric Simard , Josée Desharnais , François Laviolette

We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…

Combinatorics · Mathematics 2014-02-13 Richard A. B. Johnson , Sebastian Koch

In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…

Combinatorics · Mathematics 2020-11-21 Rebekah Herrman , Peter van Hintum , Stephen G. Z. Smith

We show that if $\{G_n\}_{n\geq 1}$ is a sequence of graphs of order $n$ with bounded maximum degree and isoperimetric function $\Phi(G_n,n^{1-\alpha})$ bounded away from $0$ as $n\rightarrow \infty$, then the cop number of $G_n$ is at most…

Combinatorics · Mathematics 2024-02-12 Alexander Clow

We show that the cop number of every generalized Petersen graph is at most 4. The strategy is to play a modified game of cops and robbers on an infinite cyclic covering space where the objective is to capture the robber or force the robber…

We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…

Combinatorics · Mathematics 2016-02-24 William B. Kinnersley , Paweł Prałat , Douglas B. West

We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…

Combinatorics · Mathematics 2020-05-27 Anthony Bonato , Melissa A. Huggan , Trent Marbach

We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…

Discrete Mathematics · Computer Science 2025-09-08 Igor Potapov , Tymofii Prokopenko , John Sylvester

We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…

Combinatorics · Mathematics 2017-01-11 Shen-Fu Tsai

We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-complete when both G and k are part of the input; we prove…

Combinatorics · Mathematics 2014-12-05 William B. Kinnersley

We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…

Combinatorics · Mathematics 2020-01-27 Anthony Bonato , William B. Kinnersley

We establish a lower bound for the cop number of graphs of high girth in terms of the minimum degree, and more generally, in terms of a certain growth condition. We show, in particular, that the cop number of any graph with girth $g$ and…

Combinatorics · Mathematics 2020-05-25 Peter Bradshaw , Seyyed Aliasghar Hosseini , Bojan Mohar , Ladislav Stacho

A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…

Combinatorics · Mathematics 2025-03-31 Tanja Dravec , Mirjana Mikalački , Andrej Taranenko

We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…

Discrete Mathematics · Computer Science 2019-06-03 Jesse Geneson , Carl Joshua Quines , Espen Slettnes , Shen-Fu Tsai

A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…

Data Structures and Algorithms · Computer Science 2024-10-18 Stéphane Devismes , Yoann Dieudonné , Arnaud Labourel