Related papers: More about Base Station Location Games
The dense deployment of small-cell base stations in HetSNets requires efficient resource allocation techniques. More precisely, the problem of associating users to SBSs must be revised and carefully studied. This problem is NP-hard and…
In this paper, we use an aerial base station (aerial-BS) to enhance fairness in a dynamic environment with user mobility. The problem of optimally placing the aerial-BS is a non-deterministic polynomial-time hard (NP-hard) problem.…
The basic optimal transportation problem consists in finding the most effective way of moving masses from one location to another, while minimizing the transportation cost. Such concept has been found to be useful to understand various…
We study the question of determining locations of base stations that may belong to the same or to competing service providers. We take into account the impact of these decisions on the behavior of intelligent mobile terminals who can…
Base station densification is one of the key approaches for delivering high capacity in radio access networks. However, current static deployments are often impractical and financially unsustainable, as they increase both capital and…
We study the performance of the gradient play algorithm for stochastic games (SGs), where each agent tries to maximize its own total discounted reward by making decisions independently based on current state information which is shared…
In a heterogeneous wireless cellular network, each user may be covered by multiple access points such as macro/pico/relay/femto base stations (BS). An effective approach to maximize the sum utility (e.g., system throughput) in such a…
Deploying relays and/or mobile base stations is a major means of extending the coverage of a wireless network. This paper presents models, analytical results, and algorithms to answer two related questions: The first is where to deploy…
This paper considers an aerial base station (aerial-BS) assisted terrestrial network where user mobility is taken into account. User movement changes the network dynamically which may result in performance loss. To avoid this loss,…
Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…
In stochastic Nash equilibrium problems (SNEPs), it is natural for players to be uncertain about their complex environments and have multi-dimensional unknown parameters in their models. Among various SNEPs, this paper focuses on locally…
An optimal base station (BS) location depends on the traffic (user) distribution, propagation pathloss and many system parameters, which renders its analytical study difficult so that numerical algorithms are widely used instead. In this…
Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…
We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be…
We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account for the effects of transmit and receive antenna correlations…
In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…
We model the interaction of several radio devices aiming to obtain wireless connectivity by using a set of base stations (BS) as a non-cooperative game. Each radio device aims to maximize its own spectral efficiency (SE) in two different…
We study strong stability of Nash equilibria in load balancing games of m (m >= 2) identical servers, in which every job chooses one of the m servers and each job wishes to minimize its cost, given by the workload of the server it chooses.…
Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…
The problem of mobile position estimation in multipath scenarios is addressed. A low-complexity, fully-adaptive algorithm is proposed, based on the pseudo maximum likelihood approach. The processing is done exclusively on-board at the…