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Related papers: More about Base Station Location Games

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The dense deployment of small-cell base stations in HetSNets requires efficient resource allocation techniques. More precisely, the problem of associating users to SBSs must be revised and carefully studied. This problem is NP-hard and…

Computer Science and Game Theory · Computer Science 2015-08-04 Zoubeir Mlika , Elmahdi Driouch , Wessam Ajib , Halima Elbiaze

In this paper, we use an aerial base station (aerial-BS) to enhance fairness in a dynamic environment with user mobility. The problem of optimally placing the aerial-BS is a non-deterministic polynomial-time hard (NP-hard) problem.…

Networking and Internet Architecture · Computer Science 2019-09-19 Rozhina Ghanavi , Maryam Sabbaghian , Halim Yanikomeroglu

The basic optimal transportation problem consists in finding the most effective way of moving masses from one location to another, while minimizing the transportation cost. Such concept has been found to be useful to understand various…

Computer Science and Game Theory · Computer Science 2011-06-10 Alonso Silva , Hamidou Tembine , Eitan Altman , Merouane Debbah

We study the question of determining locations of base stations that may belong to the same or to competing service providers. We take into account the impact of these decisions on the behavior of intelligent mobile terminals who can…

Networking and Internet Architecture · Computer Science 2016-11-15 Eitan Altman , Anurag Kumar , Chandramani Singh , Rajesh Sundaresan

Base station densification is one of the key approaches for delivering high capacity in radio access networks. However, current static deployments are often impractical and financially unsustainable, as they increase both capital and…

Networking and Internet Architecture · Computer Science 2024-04-30 Laura Finarelli , Falko Dressler , Marco Marsan Ajmone , Gianluca Rizzo

We study the performance of the gradient play algorithm for stochastic games (SGs), where each agent tries to maximize its own total discounted reward by making decisions independently based on current state information which is shared…

Machine Learning · Computer Science 2023-12-08 Runyu Zhang , Zhaolin Ren , Na Li

In a heterogeneous wireless cellular network, each user may be covered by multiple access points such as macro/pico/relay/femto base stations (BS). An effective approach to maximize the sum utility (e.g., system throughput) in such a…

Information Theory · Computer Science 2015-06-05 Mingyi Hong , Zhi-Quan Luo

Deploying relays and/or mobile base stations is a major means of extending the coverage of a wireless network. This paper presents models, analytical results, and algorithms to answer two related questions: The first is where to deploy…

Information Theory · Computer Science 2014-08-29 Xu Li , Dongning Guo , John Grosspietsch , Huarui Yin , Guo Wei

This paper considers an aerial base station (aerial-BS) assisted terrestrial network where user mobility is taken into account. User movement changes the network dynamically which may result in performance loss. To avoid this loss,…

Networking and Internet Architecture · Computer Science 2018-02-14 Rozhina Ghanavi , Elham Kalantari , Maryam Sabbaghian , Halim Yanikomeroglu , Abbas Yongacoglu

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

Computer Science and Game Theory · Computer Science 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

In stochastic Nash equilibrium problems (SNEPs), it is natural for players to be uncertain about their complex environments and have multi-dimensional unknown parameters in their models. Among various SNEPs, this paper focuses on locally…

Optimization and Control · Mathematics 2022-04-06 Yuanhanqing Huang , Jianghai Hu

An optimal base station (BS) location depends on the traffic (user) distribution, propagation pathloss and many system parameters, which renders its analytical study difficult so that numerical algorithms are widely used instead. In this…

Information Theory · Computer Science 2020-05-08 Elham Kalantari , Sergey Loyka , Halim Yanikomeroglu , Abbas Yongacoglu

Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…

Computer Science and Game Theory · Computer Science 2025-12-24 Fatemeh Fardno , S. Rasoul Etesami

We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be…

Computer Science and Game Theory · Computer Science 2011-09-21 Saeedeh Parsaeefard , Ahmad R. Sharafat , Mihaela van der Schaar

We consider wireless networks that can be modeled by multiple access channels in which all the terminals are equipped with multiple antennas. The propagation model used to account for the effects of transmit and receive antenna correlations…

Information Theory · Computer Science 2010-11-24 E. V. Belmega , S. Lasaulce , M. Debbah , M. Jungers , J. Dumont

In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…

Optimization and Control · Mathematics 2024-06-18 Gokce Dayanikli , Mathieu Lauriere

We model the interaction of several radio devices aiming to obtain wireless connectivity by using a set of base stations (BS) as a non-cooperative game. Each radio device aims to maximize its own spectral efficiency (SE) in two different…

Computer Science and Game Theory · Computer Science 2009-08-13 S. M. Perlaza , E. V. Belmega , S. Lasaulce , M. Debbah

We study strong stability of Nash equilibria in load balancing games of m (m >= 2) identical servers, in which every job chooses one of the m servers and each job wishes to minimize its cost, given by the workload of the server it chooses.…

Computer Science and Game Theory · Computer Science 2015-06-17 Bo Chen , Song-Song Li , Yu-Zhong Zhang

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

Computer Science and Game Theory · Computer Science 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

The problem of mobile position estimation in multipath scenarios is addressed. A low-complexity, fully-adaptive algorithm is proposed, based on the pseudo maximum likelihood approach. The processing is done exclusively on-board at the…

Signal Processing · Electrical Eng. & Systems 2019-02-12 Alessio Fascista , Angelo Coluccia , Giuseppe Ricci
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