Related papers: Solving Rubik's Cube Using SAT Solvers
How many moves does it take to solve Rubik's Cube? Positions are known that require 20 moves, and it has already been shown that there are no positions that require 27 or more moves; this is a surprisingly large gap. This paper describes a…
In this paper, we investigate the strength of six different SAT solvers in attacking various obfuscation schemes. Our investigation revealed that Glucose and Lingeling SAT solvers are generally suited for attacking small-to-midsize…
Cardinality constraints are important in many Sat problems; previous studies provide contradictory conclusions about the best encoding to use. Here, three encodings are compared: Sinz's sequential-counter, Bailleux and Boufkhad's…
The boolean satisfiability (SAT) problem asks whether there exists an assignment of boolean values to the variables of an arbitrary boolean formula making the formula evaluate to True. It is well-known that all NP-problems can be coded as…
Boolean satisfiability (SAT) is a propositional logic problem of determining whether an assignment of variables satisfies a Boolean formula. Many combinatorial optimization problems can be formulated in Boolean SAT logic -- either as k-SAT…
On the one hand, Constraint Satisfaction Problems allow one to declaratively model problems. On the other hand, propositional satisfiability problem (SAT) solvers can handle huge SAT instances. We thus present a technique to declaratively…
In this paper, we prove that optimally solving an $n \times n \times n$ Rubik's Cube is NP-complete by reducing from the Hamiltonian Cycle problem in square grid graphs. This improves the previous result that optimally solving an $n \times…
The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…
Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…
Latin squares are $n\times n$ matrices containing $n$ symbols, where each symbol appears exactly once in each row and column. They were studied by Euler, later popularized through Sudoku, and remain a rich source of difficult combinatorial…
Linear integer constraints are one of the most important constraints in combinatorial problems since they are commonly found in many practical applications. Typically, encodings to Boolean satisfiability (SAT) format of conjunctive normal…
This article describes how to solve Sudoku puzzles using Quadratic Unconstrained Binary Optimization (QUBO). To this end, a QUBO instance with 729 variables is constructed, encoding a Sudoku grid with all constraints in place, which is then…
Discrete variables are common in many applications, such as probabilistic reasoning, planning and explainable AI. When symbolic reasoning techniques are brought in to bear on these applications, a standard technique for handling discrete…
Sudoku is a puzzle well-known to the scientific community with simple rules of completion, which may require a com-plex line of reasoning. This paper addresses the problem of partitioning the Sudoku image into a 1-D array, recognizing…
The Rubik's Cube is the most popular puzzle in the world. Two of its studied aspects are God's Number, the minimum number of turns necessary to solve any state, and the first law of cubology, a solvability criterion. We modify previous…
Many constraint satisfaction and optimisation problems can be solved effectively by encoding them as instances of the Boolean Satisfiability problem (SAT). However, even the simplest types of constraints have many encodings in the…
The NeuroSAT neural network architecture was recently introduced for predicting properties of propositional formulae. When trained to predict the satisfiability of toy problems, it was shown to find solutions and unsatisfiable cores on its…
A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…
The paper proposes a novel machine learning-based approach to the pathfinding problem on extremely large graphs. This method leverages diffusion distance estimation via a neural network and uses beam search for pathfinding. We demonstrate…
A novel parallel algorithm for solving the classical Decision Boolean Satisfiability problem with clauses in conjunctive normal form is depicted. My approach for solving SAT is without using algebra or other computational search strategies…