Related papers: A Static Optimality Transformation with Applicatio…
A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More…
Let $G$ be a (possibly disconnected) planar subdivision and let $D$ be a probability measure over $\R^2$. The current paper shows how to preprocess $(G,D)$ into an O(n) size data structure that can answer planar point location queries over…
We study how to dynamize the Trapezoidal Search Tree - a well known randomized point location structure for planar subdivisions of kinetic line segments. Our approach naturally extends incremental leaf-level insertions to recursive methods…
We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into…
We propose a dynamic data structure for the distribution-sensitive point location problem. Suppose that there is a fixed query distribution in $\mathbb{R}^2$, and we are given an oracle that can return in $O(1)$ time the probability of a…
In this paper we describe a fully-dynamic data structure for the planar point location problem in the external memory model. Our data structure supports queries in $O(\log_B n(\log\log_B n)^3))$ I/Os and updates in $O(\log_B n(\log\log_B…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
In 1971, Knuth gave an $O(n^2)$-time algorithm for the classic problem of finding an optimal binary search tree. Knuth's algorithm works only for search trees based on 3-way comparisons, while most modern computers support only 2-way…
Search trees on trees (STTs) are a far-reaching generalization of binary search trees (BSTs), allowing the efficient exploration of tree-structured domains. (BSTs are the special case in which the underlying domain is a path.) Trees on…
We consider the problem of spatial path planning. In contrast to the classical solutions which optimize a new plan from scratch and assume access to the full map with ground truth obstacle locations, we learn a planner from the data in a…
We present self-adjusting data structures for answering point location queries in convex and connected subdivisions. Let $n$ be the number of vertices in a convex or connected subdivision. Our structures use $O(n)$ space. For any convex…
The standard paradigm in Neural Architecture Search (NAS) is to search for a fully deterministic architecture with specific operations and connections. In this work, we instead propose to search for the optimal operation distribution, thus…
The need for scalable concurrent ordered set data structures with linearizable range query support is increasing due to the rise of multicore computers, data processing platforms and in-memory databases. This paper presents a new concurrent…
In 1985, Sleator and Tarjan introduced the splay tree, a self-adjusting binary search tree algorithm. Splay trees were conjectured to perform within a constant factor as any offline rotation-based search tree algorithm on every sufficiently…
Many of the distributed localization algorithms are based on relaxed optimization formulations of the localization problem. These algorithms commonly rely on first-order optimization methods, and hence may require many iterations or…
A treap is a classic randomized binary search tree data structure that is easy to implement and supports O(\log n) expected time access. However, classic treaps do not take advantage of the input distribution or patterns in the input. Given…
We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic…
Binary search trees (BST) are a popular type of data structure when dealing with ordered data. Indeed, they enable one to access and modify data efficiently, with their height corresponding to the worst retrieval time. From a probabilistic…
We propose a general framework for end-to-end learning of data structures. Our framework adapts to the underlying data distribution and provides fine-grained control over query and space complexity. Crucially, the data structure is learned…
In this work, we present a collection of new results on two fundamental problems in geometric data structures: orthogonal point location and rectangle stabbing. -We give the first linear-space data structure that supports 3-d point location…