Related papers: On Using Seeders for P2P Live Streaming
This paper focuses on the stationary portion of file download in an unstructured peer-to-peer network, which typically follows for many hours after a flash crowd initiation. The model includes the case that peers can have some pieces at the…
Peer-to-peer (P2P) networks establish loosely coupled application-level overlays on top of the Internet to facilitate efficient sharing of resources. It can be roughly classified as either structured or unstructured networks. Without…
Streaming high quality videos consumes significantly large amount of network resources. In this context request to service delay, network traffic, congestion and server overloading are the main parameters to be considered in video streaming…
Serverless computing -- an emerging cloud-native paradigm for the deployment of applications and services -- represents an evolution in cloud application development, programming models, abstractions, and platforms. It promises a real…
Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure:…
Serverless computing and stream processing represent two dominant paradigms for event-driven data processing, yet both make assumptions that render them inefficient for short-running, lightweight, and unpredictable streams that require…
The increasing popularity of real-world recommender systems produces data continuously and rapidly, and it becomes more realistic to study recommender systems under streaming scenarios. Data streams present distinct properties such as…
Despite its existing incentives for leecher cooperation, BitTorrent file sharing fundamentally relies on the presence of seeder peers. Seeder peers essentially operate outside the BitTorrent incentives, with two caveats: slow downlinks lead…
Modern scientific instruments generate data at rates that increasingly exceed local compute capabilities and, when paired with the staging and I/O overheads of file-based transfers, also render file-based use of remote HPC resources…
The diffusion of information, norms, and practices across a social network can be initiated by compelling a small number of seed individuals to adopt first. Strategies proposed in previous work either assume full network information or…
Typical protocols for peer-to-peer file sharing over the Internet divide files to be shared into pieces. New peers strive to obtain a complete collection of pieces from other peers and from a seed. In this paper we investigate a problem…
Consistency requirements for state-of-the-art stream processing systems are defined in terms of delivery guarantees. Exactly-once is the strongest one and the most desirable for end-user. However, there are several issues regarding this…
P2P system rely on voluntary allocation of resources by its members due to absence of any central controlling authority. This resource allocation can be viewed as classical control problem where feedback is the amount of resource received,…
To design peer-to-peer (P2P) software systems is a challenging task, because of their highly decentralized nature, which may cause unexpected emergent global behaviors. The last fifteen years have seen many P2P applications to come out and…
Emerging collaborative Peer-to-Peer (P2P) systems require discovery and utilization of diverse, multi-attribute, distributed, and dynamic groups of resources to achieve greater tasks beyond conventional file and processor cycle sharing.…
Dealing with a growing amount of data is a crucial challenge for the future of information and communication technologies. More and more devices are expected to transfer data through the Internet, therefore new solutions have to be designed…
Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we…
Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this…
We study the min-cost seed selection problem in online social networks, where the goal is to select a set of seed nodes with the minimum total cost such that the expected number of influenced nodes in the network exceeds a predefined…
As ByteDance's business expands, the substantial infrastructure expenses associated with centralized Content Delivery Network (CDN) networks have rendered content distribution costs prohibitively high. In response, we embarked on exploring…