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In e-commerce platforms, sponsored and non-sponsored content are jointly displayed to users and both may interactively influence their engagement behavior. The former content helps advertisers achieve their marketing goals and provides a…

Social media platforms struggle to protect users from harmful content through content moderation. These platforms have recently leveraged machine learning models to cope with the vast amount of user-generated content daily. Since moderation…

Machine Learning · Computer Science 2023-01-27 Donghyun Son , Byounggyu Lew , Kwanghee Choi , Yongsu Baek , Seungwoo Choi , Beomjun Shin , Sungjoo Ha , Buru Chang

The recent advancements in mobile/data technology have fostered a widespread adoption of on-demand or gig service platforms. The increasingly available data and independent contractors have enabled these platforms to design customized…

Optimization and Control · Mathematics 2024-11-12 Lijian Lu , Xin Weng , Li Xiao

Recommender systems have emerged as a new weapon to help online firms to realize many of their strategic goals (e.g., to improve sales, revenue, customer experience etc.). However, many existing techniques commonly approach these goals by…

Information Retrieval · Computer Science 2012-12-11 Shuang-Hong Yang

Modern online platforms such as marketplaces, ride-hailing services, and food-delivery systems serve a dual role: they are both markets where participants interact and transact, and operators that design and govern how these markets…

Computer Science and Game Theory · Computer Science 2026-05-11 Gary Qiurui Ma

In Recommender Systems research, algorithms are often characterized as either Collaborative Filtering (CF) or Content Based (CB). CF algorithms are trained using a dataset of user preferences while CB algorithms are typically based on item…

Information Retrieval · Computer Science 2019-09-24 Oren Barkan , Noam Koenigstein , Eylon Yogev , Ori Katz

Device-to-Device (D2D) communication is offering smart phone users a choice to share files with each other without communicating with the cellular network. In this paper, we discuss the behaviors of two characters in the D2D data…

Networking and Internet Architecture · Computer Science 2020-08-06 Jingjing Wang , Chunxiao Jiang , Zhi Bie , Tony Q. S. Quek , Yong Ren

Content marketing is todays one of the most remarkable approaches in the context of marketing processes of companies. Value of this kind of marketing has improved in time, thanks to the latest developments regarding to computer and…

Artificial Intelligence · Computer Science 2017-04-10 Utku Kose , Selcuk Sert

E-commerce marketplaces provide business opportunities to millions of sellers worldwide. Some of these sellers have special relationships with the marketplace by virtue of using their subsidiary services (e.g., fulfillment and/or shipping…

Computers and Society · Computer Science 2024-07-03 Abhisek Dash , Abhijnan Chakraborty , Saptarshi Ghosh , Animesh Mukherjee , Krishna P. Gummadi

A decision maker is choosing between an active action (e.g., purchase a house, invest certain stock) and a passive action. The payoff of the active action depends on the buyer's private type and also an unknown state of nature. An…

Computer Science and Game Theory · Computer Science 2021-10-29 Shuze Liu , Weiran Shen , Haifeng Xu

Displaying banner advertisements (in short, ads) on webpages has usually been discussed as an Internet economics topic where a publisher uses auction models to sell an online user's page view to advertisers and the one with the highest bid…

Computer Science and Game Theory · Computer Science 2017-08-02 Xiang Chen , Bowei Chen , Mohan Kankanhalli

A Content Delivery Network (CDN) is a dynamic and complex service system. It causes a huge amount of traffic on the network infrastructure of Internet Service Providers (ISPs). Oftentimes, CDN providers and ISPs struggle to find an…

Networking and Internet Architecture · Computer Science 2020-05-29 Peter Hillmann , Tobias Uhlig , Gabi Dreo Rodosek , Oliver Rose

In two-sided platforms (e.g., video streaming or e-commerce), viewers and providers engage in interactive dynamics: viewers benefit from increases in provider populations, while providers benefit from increases in viewer population. Despite…

Computer Science and Game Theory · Computer Science 2025-05-28 Haruka Kiyohara , Fan Yao , Sarah Dean

We study the optimal mechanism design problem faced by a market intermediary who makes revenue by connecting buyers and sellers. We first show that the optimal intermediation protocol has substantial structure: it is the solution to an…

Computer Science and Game Theory · Computer Science 2012-10-12 Kamal Jain , Christopher A. Wilkens

Online communities are becoming increasingly important as platforms for large-scale human cooperation. These communities allow users seeking and sharing professional skills to solve problems collaboratively. To investigate how users…

Physics and Society · Physics 2016-04-27 Lingfei Wu , Jacopo A. Baggio , Marco A. Janssen

We study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through…

Artificial Intelligence · Computer Science 2022-06-07 Chinmay Maheshwari , Eric Mazumdar , Shankar Sastry

Access to online contents represents a large share of the Internet traffic. Most such contents are multimedia items which are user-generated, i.e., posted online by the contents' owners. In this paper we focus on how those who provide…

Social and Information Networks · Computer Science 2013-12-04 Francesco De Pellegrini , Alexandre Reiffers , Eitan Altman

In order to truly understand how social media might shape online discourses or contribute to societal polarization, we need refined models of platform choice, that is: models that help us understand why users prefer one social media…

Adaptation and Self-Organizing Systems · Physics 2024-11-08 Sven Banisch , Dennis Jacob , Tom Willaert , Eckehard Olbrich

We consider a D2D-enabled cellular network where user equipments (UEs) owned by rational users are incentivized to form D2D pairs using tokens. They exchange tokens electronically to "buy" and "sell" D2D services. Meanwhile the devices have…

Information Theory · Computer Science 2017-06-14 Yiling Yuan , Tao Yang , Hui Feng , Bo Hu , Jianqiu Zhang , Bin Wang , Qiyong Lu

E-business, information serving, and ubiquitous computing will create heavy request traffic from strangers or even incognitos. Such requests must be managed automatically. Two ways of doing this are well known: giving every incognito…

Cryptography and Security · Computer Science 2007-05-23 H. M. Gladney