Related papers: Business Mode Selection in Digital Content Markets
A monopolist seller of multiple goods screens a buyer whose type is initially unknown to both but drawn from a commonly known distribution. The buyer privately learns about his type via a signal. We derive the seller's optimal mechanism in…
Driven by the new economic opportunities created by the creator economy, an increasing number of content creators rely on and compete for revenue generated from online content recommendation platforms. This burgeoning competition reshapes…
Providing meaningful recommendations in a content marketplace is challenging due to the fact that users are not the final content consumers. Instead, most users are creatives whose interests, linked to the projects they work on, change…
Understanding the bias-variance tradeoff in user representation learning is essential for improving recommendation quality in modern content platforms. While well studied in static settings, this tradeoff becomes significantly more complex…
We study a two-sided online data ecosystem comprised of an online platform, users on the platform, and downstream learners or data buyers. The learners can buy user data on the platform (to run a statistic or machine learning task).…
Two-sided matching platforms provide users with menus of match recommendations. To maximize the number of realized matches between the two sides (referred here as customers and suppliers), the platform must balance the inherent tension…
A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…
We investigate the relationship between product offerings, information dissemination, and consumer decision-making in a monopolistic screening environment in which consumers lack information about their valuation of quality-differentiated…
Content delivery networks deliver much of the web and video content in the world by deploying a large distributed network of servers. We model and analyze a simple paradigm for client-side server selection that is commonly used in practice…
Today, static cloud markets where consumers purchase services directly from providers are dominating. Thus, consumers neither negotiate the price nor the characteristics of the service. In recent years, providers have adopted more dynamic…
We analyze digital markets where a monopolist platform uses data to match multiproduct sellers with heterogeneous consumers who can purchase both on and off the platform. The platform sells targeted ads to sellers that recommend their…
Certain services may be provided in a continuous, one-dimensional, ordered range of different qualities and a customer requiring a service of quality q can only be offered a quality superior or equal to q. Only a discrete set of different…
Major online platforms today can be thought of as two-sided markets with producers and customers of goods and services. There have been concerns that over-emphasis on customer satisfaction by the platforms may affect the well-being of the…
The data sponsored scheme allows the content provider to cover parts of the cellular data costs for mobile users. Thus the content service becomes appealing to more users and potentially generates more profit gain to the content provider.…
Advancements in digitization have enabled two sided manufacturing-as-a-service (MaaS) marketplaces which has significantly reduced product development time for designers. These platforms provide designers with access to manufacturing…
Consumers of Internet content typically pay an Internet Service Provider (ISP) to connect to the Internet. A content provider (CP) may charge consumers for its content or may earn via advertising revenue. In such settings, a matter of…
Considering the level of competition prevailing in Business-to-Consumer (B2C) E-Commerce domain and the huge investments required to attract new customers, firms are now giving more focus to reduce their customer churn rate. Churn rate is…
Human attention has become a scarce and strategically contested resource in digital environments. Content providers increasingly engage in excessive competition for visibility, often prioritizing attention-grabbing tactics over substantive…
In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the…
Two-sided marketplaces embody heterogeneity in incentives: producers seek exposure while consumers seek relevance, and balancing these competing objectives through constrained optimization is now a standard practice. Yet real platforms face…