Related papers: Parallel Breadth-First Search on Distributed Memor…
Recent advances in graph processing on FPGAs promise to alleviate performance bottlenecks with irregular memory access patterns. Such bottlenecks challenge performance for a growing number of important application areas like machine…
Big graphs (networks) arising in numerous application areas pose significant challenges for graph analysts as these graphs grow to billions of nodes and edges and are prohibitively large to fit in the main memory. Finding the number of…
In this paper we present two versions of a parallel finger structure FS on p processors that supports searches, insertions and deletions, and has a finger at each end. This is to our knowledge the first implementation of a parallel search…
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are…
We study dynamic graph algorithms in the Massively Parallel Computation model, which was inspired by practical data processing systems. Our goal is to provide algorithms that can efficiently handle large batches of edge insertions and…
Frequent Subgraph Mining (FSM) is the key task in many graph mining and machine learning applications. Numerous systems have been proposed for FSM in the past decade. Although these systems show good performance for small patterns (with no…
Graph neural architecture search has received a lot of attention as Graph Neural Networks (GNNs) has been successfully applied on the non-Euclidean data recently. However, exploring all possible GNNs architectures in the huge search space…
As computer clusters become more common and the size of the problems encountered in the field of AI grows, there is an increasing demand for efficient parallel inference algorithms. We consider the problem of parallel inference on large…
The problem of space-efficient depth-first search (DFS) is reconsidered. A particularly simple and fast algorithm is presented that, on a directed or undirected input graph $G=(V,E)$ with $n$ vertices and $m$ edges, carries out a DFS in…
Vectorization and GPUs will profoundly change graph processing. Traditional graph algorithms tuned for 32- or 64-bit based memory accesses will be inefficient on architectures with 512-bit wide (or larger) instruction units that are already…
There are numerous NP-hard combinatorial problems which involve searching for an undirected graph satisfying a certain property. One way to solve such problems is to translate a problem into an instance of the boolean satisfiability (SAT)…
We present the first parallel depth-first search algorithm for undirected graphs that has near-linear work and sublinear depth. Concretely, in any $n$-node $m$-edge undirected graph, our algorithm computes a DFS in $\tilde{O}(\sqrt{n})$…
We present a parallel hierarchical solver for general sparse linear systems on distributed-memory machines. For large-scale problems, this fully algebraic algorithm is faster and more memory-efficient than sparse direct solvers because it…
We study the problem of finding and monitoring fixed-size subgraphs in a continually changing large-scale graph. We present the first approach that (i) performs worst-case optimal computation and communication, (ii) maintains a total memory…
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…
Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation when processing graphs on a parallel computer. When a topology of a distributed system is known an important task…
In this paper, we resolve a long-standing question in self-stabilization by demonstrating that it is indeed possible to construct a spanning tree in a semi-uniform network using constant memory per node. We introduce a self-stabilizing…
We study {\em breadth-first search (BFS)} spanning trees, and address the problem of designing a sparse {\em fault-tolerant} BFS structure, or {\em FT-BFS } for short, resilient to the failure of up to two edges in the given undirected…
We provide the first approximation quality guarantees for the Cuthull-McKee heuristic for reordering symmetric matrices to have low bandwidth, and we provide an algorithm for reconstructing bounded-bandwidth graphs from distance oracles…
Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…