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We study the greedy-based online algorithm for edge-weighted matching with (one-sided) vertex arrivals in bipartite graphs, and edge arrivals in general graphs. This algorithm was first studied more than a decade ago by Korula and P\'al for…
In the k-edge connected directed Steiner tree (k-DST) problem, we are given a directed graph G on n vertices with edge-costs, a root vertex r, a set of h terminals T and an integer k. The goal is to find a min-cost subgraph H of G that…
The multi-step inertial randomized Kaczmarz (MIRK) method is an iterative method for solving large-scale linear systems. In this paper, we enhance the MIRK method by incorporating the greedy probability criterion, coupled with the…
In this paper, we derive optimality results for greedy Bayesian-network search algorithms that perform single-edge modifications at each step and use asymptotically consistent scoring criteria. Our results extend those of Meek (1997) and…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
In this paper we extend the geometric binary search tree (BST) model of Demaine, Harmon, Iacono, Kane, and Patrascu (DHIKP) to accommodate for insertions and deletions. Within this extended model, we study the online Greedy BST algorithm…
A $t$-spanner of a graph is a subgraph that $t$-approximates pairwise distances. The greedy algorithm is one of the simplest and most well-studied algorithms for constructing a sparse spanner: it computes a $t$-spanner with $n^{1+O(1/t)}$…
The famous greedy randomized Kaczmarz (GRK) method uses the greedy selection rule on maximum distance to determine a subset of the indices of working rows. In this paper, with the greedy selection rule on maximum residual, we propose the…
We implement and test the performances of several approximation algorithms for computing the minimum dominating set of a graph. These algorithms are the standard greedy algorithm, the recent LP rounding algorithms and a hybrid algorithm…
We analyze greedy routing in a random graph G_n constructed on the vertex set V = {1, 2, ..., n} embedded in Z. Vertices are inserted according to a uniform random permutation pi, and each newly inserted vertex connects to its nearest…
We consider the problem of scheduling in multihop wireless networks subject to interference constraints. We consider a graph based representation of wireless networks, where scheduled links adhere to the K-hop link interference model. We…
We study the NP-hard problem of approximating a Minimum Routing Cost Spanning Tree in the message passing model with limited bandwidth (CONGEST model). In this problem one tries to find a spanning tree of a graph $G$ over $n$ nodes that…
We have a set of processors (or agents) and a set of graph networks defined over some vertex set. Each processor can access a subset of the graph networks. Each processor has a demand specified as a pair of vertices $<u, v>$, along with a…
We consider the minimum spanning tree problem with predictions, using the weight-arrival model, i.e., the graph is given, together with predictions for the weights of all edges. Then the actual weights arrive one at a time and an…
Large real-world networks typically follow a power-law degree distribution. To study such networks, numerous random graph models have been proposed. However, real-world networks are not drawn at random. Therefore, Brach, Cygan, {\L}acki,…
We give an algorithm that for an input n-vertex graph G and integer k>0, in time 2^[O(k)]n either outputs that the treewidth of G is larger than k, or gives a tree decomposition of G of width at most 5k+4. This is the first algorithm…
The famous $k$-means++ algorithm of Arthur and Vassilvitskii [SODA 2007] is the most popular way of solving the $k$-means problem in practice. The algorithm is very simple: it samples the first center uniformly at random and each of the…
Bayesian Decision Trees are known for their probabilistic interpretability. However, their construction can sometimes be costly. In this article we present a general Bayesian Decision Tree algorithm applicable to both regression and…
In this paper, we study a Markov chain-based stochastic gradient algorithm in general Hilbert spaces, aiming at approximating the optimal solution of a quadratic loss function. We establish probabilistic upper bounds on its convergence. We…
Finding the most parsimonious tree inside a phylogenetic network with respect to a given character is an NP-hard combinatorial optimization problem that for many network topologies is essentially inapproximable. In contrast, if the network…