Related papers: Ludics with repetitions (Exponentials, Interactive…
In this paper, we present an interactive semantics for derivations in an infinitary extension of classical logic. The formulas of our language are possibly infinitary trees labeled by propositional variables and logical connectives. We show…
Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…
Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…
Iterated admissibility (IA) can be seen as exhibiting a minimal criterion of rationality in games. In order to make this intuition more precise, the epistemic characterization of this game-theoretic solution has been actively investigated…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
Language Models (LMs) have emerged as powerful sources of evidence for linguists seeking to develop theories of syntax. In this paper, we argue that causal interpretability methods, applied to LMs, can greatly enhance the value of such…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
This article is devoted to the tactical game theoretical interpretation of dialectics. Dialectical games are considered as abstractly as well as models of the internal dialogue and reflection. The models related to the representation theory…
We introduce relational semantics for "flat Heyting-Lewis logic" $\mathsf{HLC}^{\flat}$. This logic arises as the extension of intuitionistic logic with a Lewis-style strict implication modality that, contrary to its "sharp" counterpart…
We apply to logic programming some recently emerging ideas from the field of reduction-based communicating systems, with the aim of giving evidence of the hidden interactions and the coordination mechanisms that rule the operational…
It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…
We study the relative succinctness and expressiveness of modal logics, and prove that these relationships can be as complex as any countable partial order. For this, we use two uniform formalisms to define modal operators, and obtain…
Natural language as a medium for human-computer interaction has long been anticipated, has been undergoing a sea-change with the advent of Large Language Models (LLMs) with startling capacities for processing and generating language. Many…
In this paper, we consider the syntactic properties of languages emerged in referential games, using unsupervised grammar induction (UGI) techniques originally designed to analyse natural language. We show that the considered UGI techniques…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
We consider dynamic versions of epistemic logic as formulated in Baltag and Moss "Logics for epistemic programs" (2004). That paper proposed a logical language (actually families of languages parameterized by action signatures) for dynamic…
This article is about temporal multi-agent logics. Several of these formalisms have been already presented (ATL-ATL*, ATLsc, SL). They enable to express the capacities of agents in a system to ensure the satisfaction of temporal properties.…
This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…