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Related papers: Virtual images and billiards

200 papers

Classical billiards constitute an important class of dynamical systems. They have not only been in used in mathematical disciplines such as ergodic theory, but their properties demonstrate fundamental physical phenomena that can be observed…

Chaotic Dynamics · Physics 2016-09-08 Steven Lansel , Mason A. Porter

Orbifolds are a modern mathematical concept that arises in the research of hyperbolic geometry with applications in computer graphics and visualization. In this paper, we make use of rooms with mirrors as the visual metaphor for orbifolds.…

Graphics · Computer Science 2023-09-06 Jinta Zheng , Eugene Zhang , Yue Zhang

In the conventional approach to lens imaging, rays are used to map object points to image points. However, many students have a need to think of the image as a whole. To answer this need, lens imaging is reinterpreted as a superposition of…

Physics Education · Physics 2016-01-20 Sascha Grusche

The billiard problem concerns a point particle moving freely in a region of the horizontal plane bounded by a closed curve $\Gamma$, and reflected at each impact with $\Gamma$. The region is called a `billiard', and the reflections are…

Classical Physics · Physics 2020-01-08 Peter Lynch

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Ruofan Liang , Zan Gojcic , Merlin Nimier-David , David Acuna , Nandita Vijaykumar , Sanja Fidler , Zian Wang

We introduce a new class of billiard systems in the plane, with boundaries formed by finitely many arcs of confocal conics such that they contain some reflex angles. Fundamental dynamical, topological, geometric, and arithmetic properties…

Exactly Solvable and Integrable Systems · Physics 2012-06-04 Vladimir Dragović , Milena Radnović

In this paper, we study the problem of reproducing the world lighting from a single image of an object covered with random specular microfacets on the surface. We show that such reflectors can be interpreted as a randomized mapping from the…

Computer Vision and Pattern Recognition · Computer Science 2014-12-30 Zhengdong Zhang , Phillip Isola , Edward H. Adelson

Have you ever played or watched a game of pool? If so, you have already seen a billiard system in action. In mathematics and physics, a billiard system describes a ball that moves in straight lines and bounces off walls. Despite these…

Dynamical Systems · Mathematics 2025-08-27 Weiqi Chu , Matthew Dobson

The ability to plan and execute goal specific actions in varied, unexpected settings is a central requirement of intelligent agents. In this paper, we explore how an agent can be equipped with an internal model of the dynamics of the…

Computer Vision and Pattern Recognition · Computer Science 2016-01-20 Katerina Fragkiadaki , Pulkit Agrawal , Sergey Levine , Jitendra Malik

In a lesson on holography a tension is to be found between the ray model, the wave model, the phasor model and the particle model. Lessons depend on the previous experiences of the students, the intentions of the teacher as well as on other…

Physics Education · Physics 2007-05-23 Martin Erik Horn , Helmut F. Mikelskis

Non-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Diego Royo , Talha Sultan , Adolfo Muñoz , Khadijeh Masumnia-Bisheh , Eric Brandt , Diego Gutierrez , Andreas Velten , Julio Marco

We introduce and investigate billiard systems with an adjusted ray dynamics that accounts for modifications of the conventional reflection of rays due to universal wave effects. We show that even small modifications of the specular…

Optics · Physics 2008-09-19 Eduardo G. Altmann , Gianluigi Del Magno , Martina Hentschel

Mathematical objects are generally abstract and not very approachable. Illustrations and interactive visualizations help both students and professionals to comprehend mathematical material and to work with it. This approach lends itself…

History and Overview · Mathematics 2022-05-16 Martin Skrodzki

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

Human-Computer Interaction · Computer Science 2024-07-03 Sven Kluge , Oliver Staadt

We describe light-reflection properties of spherically curved mirrors, like balls in the Christmas tree. In particular, we study the position of the image which is formed somewhere beyond the surface of a spherical mirror, when an eye…

Physics Education · Physics 2007-05-23 Eef van Beveren , Frieder Kleefeld , George Rupp

Light propagation on a two-dimensional curved surface embedded in a three-dimensional space has attracted increasing attention as an analog model of four-dimensional curved spacetime in laboratory. Despite recent developments in modern…

Chaotic Dynamics · Physics 2021-07-09 Chenni Xu , Itzhack Dana , Li-Gang Wang , Patrick Sebbah

We study the formation of images in a reflective sphere in three configurations using caustics of the field of light rays. The optical wavefront emerging from a source point reaching a subject following passage through the optical system…

The purpose of this paper (which, in many passages, I take the liberty of writing in the first person singular for bringing a personal experience) is to show how teachers of Physics and Mathematics in Basic Education can teach, through a…

History and Overview · Mathematics 2021-09-21 M. F. Araujo de Resende

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…

Human-Computer Interaction · Computer Science 2025-04-23 Ali Arya , Anthony Scavarelli , Dan Hawes , Luciara Nardon