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Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…

Physics and Society · Physics 2015-04-01 Giulio Cimini , Claudio Castellano , Angel Sánchez

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

Computer Science and Game Theory · Computer Science 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

A discrete-time stochastic process derived from a model of basketball is used to generalize any discrete distribution. The generalized distributions can have one or two more parameters than the parent distribution. Those derived from…

Applications · Statistics 2020-06-25 Rose Baker

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

The environment undergoes perpetual changes that are influenced by a combination of endogenous and exogenous factors. Consequently, it exerts a substantial influence on an individual's physical and psychological state, directly or…

Physics and Society · Physics 2025-12-11 Yuji Zhang , Minyu Feng , Jürgen Kurths , Attila Szolnoki

The Elo rating system has been recognised as an effective method for modelling students and items within adaptive educational systems. The existing Elo-based models have the limiting assumption that items are only tagged with a single…

Computers and Society · Computer Science 2019-10-29 Solmaz Abdi , Hassan Khosravi , Shazia Sadiq , Dragan Gasevic

In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…

Probability · Mathematics 2023-11-28 Yaakov Malinovsky

Evolutionary game theory is a framework to formalize the evolution of collectives ("populations") of competing agents that are playing a game and, after every round, update their strategies to maximize individual payoffs. There are two…

Adaptation and Self-Organizing Systems · Physics 2021-01-05 Sergey Denisov , Olga Vershinina , Juzar Thingna , Peter Hänggi , Mikhail Ivanchenko

Recently several authors have proposed stochastic models of the growth of the Web graph that give rise to power-law distributions. These models are based on the notion of preferential attachment leading to the ``rich get richer''…

Disordered Systems and Neural Networks · Physics 2007-05-23 Mark Levene , Trevor Fenner , George Loizou , Richard Wheeldon

The voter model on networks is crucial to understand opinion formation. Uni-directional social interactions are ubiquitous in real social networks whereas undirected interactions are intensively studied. We establish a voter model on a…

Physics and Society · Physics 2023-07-13 Yakun Wang , Bin Wu

We investigate the effects of update rules on the dynamics of an evolutionary game-theoretic model - the N-player evolutionary trust game - consisting of three types of players: investors, trustworthy trustees, and untrustworthy trustees.…

Computer Science and Game Theory · Computer Science 2017-12-20 Manuel Chica , Raymond Chiong , Jose Ramasco , Hussein Abbass

In this work, we deal with the problem of rating in sports, where the skills of the players/teams are inferred from the observed outcomes of the games. Our focus is on the online rating algorithms which estimate the skills after each new…

Machine Learning · Statistics 2021-04-30 Leszek Szczecinski , Raphaëlle Tihon

People make strategic decisions many times a day - during negotiations, when coordinating actions with others, or when choosing partners for cooperation. The resulting dynamics can be studied with learning theory and evolutionary game…

Populations and Evolution · Quantitative Biology 2026-03-26 Marta C. Couto , Fernando P. Santos , Christian Hilbe

We study how reasoning evolves in a language model -- from supervised fine-tuning (SFT) to reinforcement learning (RL) -- by analyzing how a set of theoretically-inspired datasets influences language model performance in chess. We find that…

Machine Learning · Computer Science 2026-05-05 Lucas Dionisopoulos , Nicklas Majamaki , Prithviraj Ammanabrolu

In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of…

Human-Computer Interaction · Computer Science 2018-10-29 Thomas Guntz , James Crowley , Dominique Vaufreydaz , Raffaella Balzarini , Philippe Dessus

We present a stochastic model for a social network, where new actors may join the network, existing actors may become inactive and, at a later stage, reactivate themselves. Our model captures the evolution of the network, assuming that…

Physics and Society · Physics 2007-05-23 Trevor Fenner , Mark Levene , George Loizou , George Roussos

An evolutionarily stable strategy (ESS) is an equilibrium strategy that is immune to invasions by rare alternative (``mutant'') strategies. Unlike Nash equilibria, ESS do not always exist in finite games. In this paper we address the…

Probability · Mathematics 2022-09-22 Sergiu Hart , Yosef Rinott , Benjamin Weiss

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this…

Multiagent Systems · Computer Science 2020-01-13 Mark Rowland , Shayegan Omidshafiei , Karl Tuyls , Julien Perolat , Michal Valko , Georgios Piliouras , Remi Munos

Score-based modeling through stochastic differential equations (SDEs) has provided a new perspective on diffusion models, and demonstrated superior performance on continuous data. However, the gradient of the log-likelihood function, i.e.,…

Machine Learning · Computer Science 2023-03-07 Haoran Sun , Lijun Yu , Bo Dai , Dale Schuurmans , Hanjun Dai

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

Computer Science and Game Theory · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo
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