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Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…

Human-Computer Interaction · Computer Science 2019-08-15 Lukas D. J. Fiederer , Hisham Alwanni , Martin Völker , Oliver Schnell , Jürgen Beck , Tonio Ball

Due to the interdisciplinary nature of complex systems as a field, students studying complex systems at University level have diverse disciplinary backgrounds. This brings challenges (e.g. wide range of computer programming skills) but also…

To be successful, junior faculty must properly manage their time in the face of expanding responsibilities. One such responsibility is supervising undergraduate research projects. Student research projects (either single or multi-student)…

History and Overview · Mathematics 2019-07-02 Jana L. Gevertz , Peter S. Kim , Joanna R. Wares

Artificial Intelligence (AI) education is an increasingly popular topic area for K-12 teachers. However, little research has investigated how AI education can be designed to be more accessible to all learners. We organized co-design…

Physics Education · Physics 2020-09-24 Jessica Van Brummelen , Phoebe Lin

Human-centered computing research has been increasingly applied to address important challenges in the health domain. Conducting research in cross-disciplinary teams can come with a lot of challenges in integrating knowledge across fields.…

Human-Computer Interaction · Computer Science 2022-09-02 Elena Agapie , Shefali Haldar , Sharmaine Galvez Poblete

Similar to oil that acted as a basic raw material and key driving force of industrial society, information acts as a raw material and principal mover of knowledge society in the knowledge production, propagation and application. New…

Computers and Society · Computer Science 2016-04-19 Gordana Dodig-Crnkovic , Daniel Kade , Markus Wallmyr , Tobias Holstein , Alexander Almér

This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…

History and Overview · Mathematics 2022-12-16 Christopher R. H. Hanusa

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

People can help other people find information in networked information seeking environments. Recently, many such systems and algorithms have proliferated in industry and in academia. Unfortunately, it is difficult to compare the systems in…

Information Retrieval · Computer Science 2009-08-06 Gene Golovchinsky , Jeremy Pickens , Maribeth Back

In the world of Information Technology, new computing paradigms, driven by requirements of different classes of problems and applications, emerge rapidly. These new computing paradigms pose many new research challenges. Researchers from…

Computers and Society · Computer Science 2022-01-28 Rajkumar Buyya , Sukhpal Singh Gill , Satish Narayana Srirama , Rami Bahsoon , San Murugesan

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…

The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…

Human-Computer Interaction · Computer Science 2018-11-20 Priya T. Goeser , Felix G. Hamza-Lup , Wayne M. Johnson , Dirk Scharfer

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

A growing number of efforts aim to understand what people see when using a visualization. These efforts provide scientific grounding to complement design intuitions, leading to more effective visualization practice. However, published…

Human-Computer Interaction · Computer Science 2020-09-16 Madison Elliott , Christine Nothelfer , Cindy Xiong , Danielle Szafir

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

We present three versions of a pendulum lab activity to explore how theoretical commitments, motivations, and aspirations reflect in curriculum design. In earlier work, Boudreaux & Elby (2020) discussed how different theoretical…

Physics Education · Physics 2026-04-28 Ian Descamps , Roger Tobin , Paul Wagoner , David Hammer , N. G. Holmes , Rachel E. Scherr

Facilitated meetings are an established practice for the requirements engineering activities elicitation and validation. Focus groups are one well-known technique to implement this practice. Several researchers already reported the…

Software Engineering · Computer Science 2020-11-03 Oliver Karras , Svenja Polst , Kathleen Späth

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

Collaboration is identified as a required and necessary skill for students to be successful in the fields of Science, Technology, Engineering and Mathematics (STEM). However, due to growing student population and limited teaching staff it…

Machine Learning · Computer Science 2021-06-18 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar