Related papers: Nondeterministic automata: equivalence, bisimulati…
Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…
Binary multirelations can model alternating nondeterminism, for instance, in games or nondeterministically evolving systems interacting with an environment. Such systems can show partial or total functional behaviour at both levels of…
We investigate means of efficient computation of the simulation relation over symbolic finite automata (SFAs), i.e., finite automata with transitions labeled by predicates over alphabet symbols. In one approach, we build on the algorithm by…
A bisimulation for a coalgebra of a functor on the category of sets can be described via a coalgebra in the category of relations, of a lifted functor. A final coalgebra then gives rise to the coinduction principle, which states that two…
We study the relation between the standard two-way automata and more powerful devices, namely, two-way finite automata with an additional "pebble" movable along the input tape. Similarly as in the case of the classical two-way machines, it…
With the previous notions of bisimulation presented in literature, to check if two quantum processes are bisimilar, we have to instantiate the free quantum variables of them with arbitrary quantum states, and verify the bisimilarity of…
We introduce polynomial couplings, a generalization of probabilistic couplings, to develop an algorithm for the computation of equivalence relations which can be interpreted as a lifting of probabilistic bisimulation to polynomial…
Nonuniform families of polynomial-size finite automata and pushdown automata respectively have strong connections to nonuniform-NL and nonuniform-LOGCFL. We examine the behaviors of unambiguous and co-nondeterministic computations produced…
The category of presheaves on a (small) category is a suitable semantic universe to study behaviour of various dynamical systems. In particular, presheaves can be used to record the executions of a system and their morphisms correspond to…
In this paper we consider the class of lambda-nondeterministic linear automata as a model of the class of linear languages. As usual in other automata models, lambda-moves do not increase the acceptance power. The main contribution of this…
The control and modeling of robot dynamics have increasingly adopted model-free control strategies using machine learning. Given the non-linear elastic nature of bionic robotic systems, learning-based methods provide reliable alternatives…
Pomset automata are an operational model of weak bi-Kleene algebra, which describes programs that can fork an execution into parallel threads, upon completion of which execution can join to resume as a single thread. We characterize a…
Broadly speaking, there are two kinds of semantics-aware assistant systems for mathematics: proof assistants express the semantic in logic and emphasize deduction, and computer algebra systems express the semantics in programming languages…
We study the semibicategory $\textsf{Mre}$ of "Moore automata": an arrangement of objects, 1- and 2-cells which is inherently and irredeemably nonunital in dimension one. Between the semibicategory of Moore automata and the better behaved…
In this paper we introduced an algebraic semantics for process algebra in form of abstract data types. For that purpose, we developed a particular type of algebra, the seed algebra, which describes exactly the behavior of a process within a…
We present a new approach to simulating Hamiltonian dynamics based on implementing linear combinations of unitary operations rather than products of unitary operations. The resulting algorithm has superior performance to existing simulation…
A three-way (resp., two-way) two-dimensional automaton has a read-only input head that moves in three (resp., two) directions on a finite array of cells labelled by symbols of the input alphabet. Restricting the input head movement of a…
Cognitive science suggests that the self-representation is critical for learning and problem-solving. However, there is a lack of computational methods that relate this claim to cognitively plausible robots and reinforcement learning. In…
This paper establishes a lower bound on the number of states necessary in the worst case to simulate an $n$-state two-way nondeterministic finite automaton (2NFA) by a one-way unambiguous finite automaton (UFA). It is proved that for every…
Automata representing game-semantic models of programs are meant to operate in environments whose input-output behaviour is constrained by the rules of a game. This can lead to a notion of equivalence between states which is weaker than the…