Related papers: Tight Bounds for Parallel Randomized Load Balancin…
In the semi-streaming model for processing massive graphs, an algorithm makes multiple passes over the edges of a given $n$-vertex graph and is tasked with computing the solution to a problem using $O(n \cdot \text{polylog}(n))$ space.…
We are concerned with the fastest possible direct numerical solution algorithm for a thin-banded or tridiagonal linear system of dimension $N$ on a distributed computing network of $N$ nodes that is connected in a binary communication tree.…
We consider the local broadcasting problem in the SINR model, which is a basic primitive for gathering initial information among $n$ wireless nodes. Assuming that nodes can measure received power, we achieve an essentially optimal constant…
In this paper, we look at the problem of randomized leader election in synchronous distributed networks with a special focus on the message complexity. We provide an algorithm that solves the implicit version of leader election (where…
We consider the following load balancing process for $m$ tokens distributed arbitrarily among $n$ nodes connected by a complete graph: In each time step a pair of nodes is selected uniformly at random. Let $\ell_1$ and $\ell_2$ be their…
We consider an infinite balls-into-bins process with deletions where in each discrete step $t$ a coin is tossed as to whether, with probability $\beta(t) \in (0,1)$, a new ball is allocated using the Greedy[2] strategy (which places the…
For over a decade now we have been witnessing the success of {\em massive parallel computation} (MPC) frameworks, such as MapReduce, Hadoop, Dryad, or Spark. One of the reasons for their success is the fact that these frameworks are able to…
We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling…
In distributed systems, situations often arise where some nodes each holds a collection of tokens, and all nodes collectively need to determine whether all tokens are distinct. For example, if each token represents a logged-in user, the…
We present a self-stabilizing algorithm for the (asynchronous) unison problem which achieves an efficient trade-off between time, workload, and space in a weak model. Precisely, our algorithm is defined in the atomic-state model and works…
We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random algorithm by keeping the accumulated rounding errors as small…
In this paper we study the two player randomized communication complexity of the sparse set disjointness and the exists-equal problems and give matching lower and upper bounds (up to constant factors) for any number of rounds for both of…
We consider the problem of developing automated techniques for solving recurrence relations to aid the expected-runtime analysis of programs. Several classical textbook algorithms have quite efficient expected-runtime complexity, whereas…
The congested clique is a synchronous, message-passing model of distributed computing in which each computational unit (node) in each round can send message of O(log n) bits to each other node of the network, where n is the number of nodes.…
We prove $n^{1+\Omega(1/p)}/p^{O(1)}$ lower bounds for the space complexity of $p$-pass streaming algorithms solving the following problems on $n$-vertex graphs: * testing if an undirected graph has a perfect matching (this implies lower…
We present the first sublinear-time algorithm for a distributed message-passing network sto compute its edge connectivity $\lambda$ exactly in the CONGEST model, as long as there are no parallel edges. Our algorithm takes $\tilde…
In balanced allocations, the goal is to place $m$ balls into $n$ bins, so as to minimize the gap (difference of max to average load). The One-Choice process places each ball to a bin sampled independently and uniformly at random. The…
We consider the problem of scattering $n$ robots in a two dimensional continuous space. As this problem is impossible to solve in a deterministic manner, all solutions must be probabilistic. We investigate the amount of randomness (that is,…
We present new distributed quantum algorithms for fundamental distributed computing problems, namely, leader election, broadcast, Minimum Spanning Tree (MST), and Breadth-First Search (BFS) tree, in arbitrary networks. These algorithms are…
In this work, we present a fast distributed algorithm for local potential problems: these are graph problems where the task is to find a locally optimal solution where no node can unilaterally improve the utility in its local neighborhood…