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Process algebra provides abstract and rigorous means for studying communicating concurrent systems. Coordination languages also provide abstract means for the specifying and programming communication of components. Hence, the two fields…

Logic in Computer Science · Computer Science 2011-08-09 Luca Aceto , Mohammad Reza Mousavi

Everyday we increasingly rely on machine learning models to automate and support high-stake tasks and decisions. This growing presence means that humans are now constantly interacting with machine learning-based systems, training and using…

Machine Learning · Computer Science 2026-04-21 Clara Punzi , Roberto Pellungrini , Mattia Setzu , Fosca Giannotti , Dino Pedreschi

We study the effects of individual perceptions of payoffs in two-player games. In particular we consider the setting in which individuals' perceptions of the game are influenced by their previous experiences and outcomes. Accordingly, we…

Computer Science and Game Theory · Computer Science 2019-06-05 Alberto Antonioni , Luis A. Martinez-Vaquero , Cole Mathis , Leto Peel , Massimo Stella

Complex systems, such as economic, social, biological, and ecological systems, usually feature interactions not only between pairwise entities but also among three or more entities. These multi-entity interactions are known as higher-order…

Physics and Society · Physics 2025-06-06 Junhap Bian , Tao Zhou , Yilin Bi

In this Letter we present a new perspective for the study of the Public Goods games on complex networks. The idea of our approach is to consider a realistic structure for the groups in which Public goods games are played. Instead of…

Physics and Society · Physics 2015-05-30 Jesús Gómez-Gardeñes , Daniele Vilone , Angel Sánchez

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

Formal Languages and Automata Theory · Computer Science 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

This paper deals with the probabilistic behaviours of distributed systems described by a process calculus considering both probabilistic internal choices and nondeterministic external choices. For this calculus we define and study a typing…

Logic in Computer Science · Computer Science 2019-09-05 Bogdan Aman , Gabriel Ciobanu

A mathematical model for behavioral changes by pair interactions (i.e. due to direct contact) of individuals is developed. Three kinds of pair interactions can be distinguished: Imitative processes, avoidance processes, and compromising…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

Causal games are probabilistic graphical models that enable causal queries to be answered in multi-agent settings. They extend causal Bayesian networks by specifying decision and utility variables to represent the agents' degrees of freedom…

Computer Science and Game Theory · Computer Science 2024-06-14 Manuj Mishra , James Fox , Michael Wooldridge

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. For the applications of cyber deception, non-cooperative games become a natural choice of models to capture the adversarial interactions…

Cryptography and Security · Computer Science 2019-02-12 Tao Zhang , Linan Huang , Jeffrey Pawlick , Quanyan Zhu

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Artificial Intelligence · Computer Science 2025-10-24 Glenn Matlin , Parv Mahajan , Isaac Song , Yixiong Hao , Ryan Bard , Stu Topp , Evan Montoya , M. Rehan Parwani , Soham Shetty , Mark Riedl

We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some…

Computation and Language · Computer Science 2022-11-24 Alane Suhr , Claudia Yan , Charlotte Schluger , Stanley Yu , Hadi Khader , Marwa Mouallem , Iris Zhang , Yoav Artzi

Choreographic Programming is a paradigm for developing correct-by-construction concurrent programs, by writing high-level descriptions of the desired communications and then synthesising process implementations automatically. So far,…

Programming Languages · Computer Science 2017-11-29 Luís Cruz-Filipe , Fabrizio Montesi , Marco Peressotti

In the formal modelling of systems, demonic and angelic nondeterminism play fundamental roles as abstraction mechanisms. The angelic nature of a choice pertains to the property of avoiding failure whenever possible. As a concept, angelic…

Logic in Computer Science · Computer Science 2015-05-29 Pedro Ribeiro

Interactions between people are the basis on which the structure of our society arises as a complex system and, at the same time, are the starting point of any physical description of it. In the last few years, much theoretical research has…

Computer Science and Game Theory · Computer Science 2017-12-06 Mattia Mazzoli , Angel Sanchez

Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems,…

Computer Science and Game Theory · Computer Science 2016-12-28 Koji Yamamoto

Classical mechanics obeys the intuitive logic that a physical event happens at a definite spatial point. Entanglement however, breaks this logic by enabling interactions without a specific location. In this work we study these…

Quantum Physics · Physics 2020-12-14 A. J. Paige , Hyukjoon Kwon , Selwyn Simsek , Chris N. Self , Johnnie Gray , M. S. Kim

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

Computation and Language · Computer Science 2017-06-22 Hannah Morrison , Chris Martens
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