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Related papers: Adaptive Event Dissemination for Peer-to-Peer Mult…

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This paper describes and analyzes a hierarchical gossip algorithm for solving the distributed average consensus problem in wireless sensor networks. The network is recursively partitioned into subnetworks. Initially, nodes at the finest…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-02-29 Konstantinos I. Tsianos , Michael G. Rabbat

This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread…

Networking and Internet Architecture · Computer Science 2016-09-27 Gabriele D'Angelo , Stefano Ferretti

As agentic platforms scale, agents are evolving beyond static roles and fixed toolchains, creating a growing need for flexible, decentralized coordination. Today's structured communication protocols (e.g., direct agent-to-agent messaging)…

Multiagent Systems · Computer Science 2025-08-05 Mansura Habiba , Nafiul I. Khan

Pervasive computing systems employ distributed and embedded devices in order to raise, communicate, and process data in an anytime-anywhere fashion. Certainly, its most prominent device is the smartphone due to its wide proliferation,…

Social and Information Networks · Computer Science 2019-08-16 Tobias Eichinger , Felix Beierle , Robin Papke , Lucas Rebscher , Hong Chinh Tran , Magdalena Trzeciak

Gossiping is a communication mechanism, used for fast information dissemination in a network, where each node of the network randomly shares its information with the neighboring nodes. To characterize the notion of fastness in the context…

Information Theory · Computer Science 2023-12-27 Priyanka Kaswan , Purbesh Mitra , Arunabh Srivastava , Sennur Ulukus

Machine learning over fully distributed data poses an important problem in peer-to-peer (P2P) applications. In this model we have one data record at each network node, but without the possibility to move raw data due to privacy…

Machine Learning · Computer Science 2012-06-07 Róbert Ormándi , István Hegedüs , Márk Jelasity

We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…

Discrete Mathematics · Computer Science 2015-07-10 Jeannette Janssen , Celeste Vautour

Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…

Social and Information Networks · Computer Science 2022-01-28 Ji Eun Kim , Milena Tsvetkova

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

Gossip algorithms is a common term to describe protocols for unreliable information dissemination in natural networks, which are not optimally designed for efficient communication between network entities. We consider application of gossip…

Quantum Physics · Physics 2016-11-22 Michael Siomau

User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…

Networking and Internet Architecture · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar

By the distributed averaging problem is meant the problem of computing the average value of a set of numbers possessed by the agents in a distributed network using only communication between neighboring agents. Gossiping is a well-known…

Optimization and Control · Mathematics 2016-12-28 Ji Liu , Shaoshuai Mou , A. Stephen Morse , Brian D. O. Anderson , Changbin Yu

While distributed learning offers a new learning paradigm for distributed network with no central coordination, it is constrained by communication bottleneck between nodes. We develop a new event-triggered gossip framework for distributed…

Signal Processing · Electrical Eng. & Systems 2026-02-24 Zhiyuan Zhai , Xiaojun Yuan , Wei Ni , Xin Wang , Rui Zhang , Geoffrey Ye Li

Empirical data shows that in the absence of incentives, a peer participating in a Peer-to-Peer (P2P) network wishes to free-riding. Most solutions for providing incentives in P2P networks are based on direct reciprocity, which are not…

Multimedia · Computer Science 2011-02-09 Yu Zhang , Mihaela van der Schaar

We consider a gossip approach for finding a Nash equilibrium in a distributed multi-player network game. We extend previous results on Nash equilibrium seeking to the case when the players' cost functions may be affected by the actions of…

Systems and Control · Computer Science 2017-05-09 Farzad Salehisadaghiani , Lacra Pavel

In this paper we consider a model of spreading information in heterogeneous systems wherein we have two kinds of objects. Some of them are active and others are passive. Active objects can, if they possess information, share it with an…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-12-06 Jacek Cichoń , Zbigniew Goł\eobbiewski , Marcin Kardas , Marek Klonowski , Filip Zagórski

A gossip protocol is a procedure for spreading secrets among a group of agents, using a connection graph. The goal is for all agents to get to know all secrets, in which case we call the execution of the protocol successful. We consider…

Discrete Mathematics · Computer Science 2018-09-28 Hans van Ditmarsch , Jan van Eijck , Pere Pardo , Rahim Ramezanian , François Schwarzentruber

Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…

Cryptography and Security · Computer Science 2025-01-22 Yaqi Cai , Konstantinos Markantonakis , Carlton Shepherd

Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in…

Information Theory · Computer Science 2009-11-13 Alexandros G. Dimakis , Anand D. Sarwate , Martin J. Wainwright

We consider a set of learning agents in a collaborative peer-to-peer network, where each agent learns a personalized model according to its own learning objective. The question addressed in this paper is: how can agents improve upon their…

Machine Learning · Computer Science 2019-01-25 Paul Vanhaesebrouck , Aurélien Bellet , Marc Tommasi