Related papers: Adaptive Event Dissemination for Peer-to-Peer Mult…
This paper describes and analyzes a hierarchical gossip algorithm for solving the distributed average consensus problem in wireless sensor networks. The network is recursively partitioned into subnetworks. Initially, nodes at the finest…
This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread…
As agentic platforms scale, agents are evolving beyond static roles and fixed toolchains, creating a growing need for flexible, decentralized coordination. Today's structured communication protocols (e.g., direct agent-to-agent messaging)…
Pervasive computing systems employ distributed and embedded devices in order to raise, communicate, and process data in an anytime-anywhere fashion. Certainly, its most prominent device is the smartphone due to its wide proliferation,…
Gossiping is a communication mechanism, used for fast information dissemination in a network, where each node of the network randomly shares its information with the neighboring nodes. To characterize the notion of fastness in the context…
Machine learning over fully distributed data poses an important problem in peer-to-peer (P2P) applications. In this model we have one data record at each network node, but without the possibility to move raw data due to privacy…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…
Antisocial behavior can be contagious, spreading from individual to individual and rippling through social networks. Moreover, it can spread not only through third-party influence from observation, just like innovations or individual…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
Gossip algorithms is a common term to describe protocols for unreliable information dissemination in natural networks, which are not optimally designed for efficient communication between network entities. We consider application of gossip…
User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…
By the distributed averaging problem is meant the problem of computing the average value of a set of numbers possessed by the agents in a distributed network using only communication between neighboring agents. Gossiping is a well-known…
While distributed learning offers a new learning paradigm for distributed network with no central coordination, it is constrained by communication bottleneck between nodes. We develop a new event-triggered gossip framework for distributed…
Empirical data shows that in the absence of incentives, a peer participating in a Peer-to-Peer (P2P) network wishes to free-riding. Most solutions for providing incentives in P2P networks are based on direct reciprocity, which are not…
We consider a gossip approach for finding a Nash equilibrium in a distributed multi-player network game. We extend previous results on Nash equilibrium seeking to the case when the players' cost functions may be affected by the actions of…
In this paper we consider a model of spreading information in heterogeneous systems wherein we have two kinds of objects. Some of them are active and others are passive. Active objects can, if they possess information, share it with an…
A gossip protocol is a procedure for spreading secrets among a group of agents, using a connection graph. The goal is for all agents to get to know all secrets, in which case we call the execution of the protocol successful. We consider…
Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…
Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in…
We consider a set of learning agents in a collaborative peer-to-peer network, where each agent learns a personalized model according to its own learning objective. The question addressed in this paper is: how can agents improve upon their…