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Folding is emerging as a promising manufacturing process to transform flat materials into functional structures, offering efficiency by reducing the need for welding, gluing, and molding, while minimizing waste and enabling automation.…
We derive a closed form description of the convex hull of mixed-integer bilinear covering set with bounds on the integer variables. This convex hull description is determined by considering some orthogonal disjunctive sets defined in a…
In this paper, we present a method for calculation of spin groups elements for known pseudo-orthogonal group elements with respect to the corresponding two-sheeted coverings. We present our results using the Clifford algebra formalism in…
In this paper, we demonstrate that many of the computational tools for univariate orthogonal polynomials have analogues for a family of bivariate orthogonal polynomials on the triangle, including Clenshaw's algorithm and sparse…
We give an algorithm for a surgery description of a $p$-fold cyclic branched cover of $B^3$ branched along a tangle. We generalize constructions of Montesinos and Akbulut-Kirby.
We define some Schnyder-type combinatorial structures on a class of planar triangulations of the pentagon which are closely related to 5-connected triangulations. The combinatorial structures have three incarnations defined in terms of…
Computing the closed convex envelope or biconjugate is the core operation that bridges the domain of nonconvex with convex analysis. We focus here on computing the conjugate of a bivariate piecewise quadratic function defined over a…
Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…
We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…
We consider the problem of computing a triangulation of the real projective plane P2, given a finite point set S={p1, p2,..., pn} as input. We prove that a triangulation of P2 always exists if at least six points in S are in general…
We present a new manifold learning algorithm that takes a set of data points lying on or near a lower dimensional manifold as input, possibly with noise, and outputs a simplicial complex that fits the data and the manifold. We have…
The discrete cosine transform is a valuable tool in analysis of data on undirected rectangular grids, like images. In this paper it is shown how one can define an analogue of the discrete cosine transform on triangles. This is done by…
We apply the theory of branches in Bruhat-Tits trees, developed in previous works by the second author and others, to the study of two dimensional representations of finite groups over the ring of integers of a number field. We provide a…
Hyperplane arrangements form the latest addition to the zoo of combinatorial objects dealt with by polymake. We report on their implementation and on a algorithm to compute the associated cell decomposition. The implemented algorithm…
We study the symmetry groups and winding numbers of planar curves obtained as images of weighted sums of exponentials. More generally, we study the image of the complex unit circle under a finite or infinite Laurent series using a…
We develop an algorithmic theory of convex optimization over discrete sets. Using a combination of algebraic and geometric tools we are able to provide polynomial time algorithms for solving broad classes of convex combinatorial…
Navigating rigid body objects through crowded environments can be challenging, especially when narrow passages are presented. Existing sampling-based planners and optimization-based methods like mixed integer linear programming (MILP)…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
In this paper we propose a fast algorithm for trivariate interpolation, which is based on the partition of unity method for constructing a global interpolant by blending local radial basis function interpolants and using locally supported…
To enumerate 3-manifold triangulations with a given property, one typically begins with a set of potential face pairing graphs (also known as dual 1-skeletons), and then attempts to flesh each graph out into full triangulations using an…