Related papers: Sweeping an oval to a vanishing point
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
A new deconvolution algorithm based on orthogonal projections onto the epigraph set of a convex cost function is presented. In this algorithm, the dimension of the minimization problem is lifted by one and sets corresponding to the cost…
We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area of usual geometric objects, such as the convex hull or the minimum…
Given a set of $n$ labeled points in general position in the plane, we remove all of its points one by one. At each step, one point from the convex hull of the remaining set is erased. In how many ways can the process be carried out? The…
Let $\mathscr O$ be a set of $n$ disjoint obstacles in $\mathbb{R}^2$, $\mathscr M$ be a moving object. Let $s$ and $l$ denote the starting point and maximum path length of the moving object $\mathscr M$, respectively. Given a point $p$ in…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…
We describe an algorithm for solving an important geometric problem arising in computer-aided manufacturing. When cutting away a region from a solid piece of material -- such as steel, wood, ceramics, or plastic -- using a rough tool in a…
We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…
The convex rope problem is to find a counterclockwise or clockwise convex rope starting at the vertex a and ending at the vertex b of a simple polygon P, where a is a vertex of the convex hull of P and b is visible from infinity. The convex…
Let D be a Jordan domain in the plane. We consider a pursuit-evasion, contamination clearing, or sensor sweep problem in which the pursuer at each point in time is modeled by a continuous curve, called the sensor curve. Both time and space…
We propose a family of recursive cutting-plane algorithms to solve feasibility problems with constrained memory, which can also be used for first-order convex optimization. Precisely, in order to find a point within a ball of radius…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
We consider the problem of designing a smooth trajectory that traverses a sequence of convex sets in minimum time, while satisfying given velocity and acceleration constraints. This problem is naturally formulated as a nonconvex program. To…
Given a finite set of points $P \subseteq \mathbb{R}^d$, we would like to find a small subset $S \subseteq P$ such that the convex hull of $S$ approximately contains $P$. More formally, every point in $P$ is within distance $\epsilon$ from…
We study the problem of sweeping a pseudoline arrangement with $n$ $x$-monotone curves with a rope (an $x$-monotone curve that connects the points at infinity). The rope can move by flipping over a face of the arrangement, replacing parts…
Many algorithms for clipping a line by a rectangular area or a convex polygon in E2 or by a non-convex or convex polyhedron in E3 have been published. The line segment clipping by the rectangular window in E2 is often restricted to the use…
We present a novel 2D convex hull peeling algorithm for outlier detection, which repeatedly removes the point on the hull that decreases the hull's area the most. To find k outliers among n points, one simply peels k points. The algorithm…
Standard sweep algorithms require an order of discrete points in Euclidean space, and rely on the property that, at a given point, all points in the halfspace below come earlier in this order. We are motivated by the problem of…
We consider the problem of minimizing a sum of several convex non-smooth functions. We introduce a new algorithm called the selective linearization method, which iteratively linearizes all but one of the functions and employs simple…