Related papers: Throughput-Delay Analysis of Random Linear Network…
Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in…
Our primary goal in this paper is to traverse the performance gap between two linear network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC) in terms of throughput and decoding delay. We…
Characterization of the delay profile of systems employing random linear network coding is important for the reliable provision of broadcast services. Previous studies focused on network coding over large finite fields or developed Markov…
Random linear network coding (RLNC) is asymptotically throughput optimal in the wireless broadcast of a block of packets from a sender to a set of receivers, but suffers from heavy computational load and packet decoding delay. To mitigate…
We address the problem of optimizing the throughput of network coded traffic in mobile networks operating in challenging environments where connectivity is intermittent and locally available memory space is limited. Random linear network…
We apply linear network coding (LNC) to broadcast a block of data packets from one sender to a set of receivers via lossy wireless channels, assuming each receiver already possesses a subset of these packets and wants the rest. We aim to…
In wireless broadcast, random linear network coding (RLNC) over GF(2^L) is known to asymptotically achieve the optimal completion delay with increasing L. However, the high decoding complexity hinders the potential applicability of RLNC…
We use random linear network coding (RLNC) based scheme for multipath communication in the presence of lossy links with different delay characteristics to obtain ultra-reliability and low latency. A sliding window version of RLNC is…
In this paper, we study a wireless packet broadcast system that uses linear network coding (LNC) to help receivers recover data packets that are missing due to packet erasures. We study two intertwined performance metrics, namely throughput…
This paper studies the tension between throughput and decoding delay performance of two widely-used network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC). A single-hop broadcasting system…
In this paper, we characterize the throughput of a broadcast network with n receivers using rateless codes with block size K. We assume that the underlying channel is a Markov modulated erasure channel that is i.i.d. across users, but can…
We study the broadcast transmission of a single file to an arbitrary number of receivers using Random Linear Network Coding (RLNC) in a network with unreliable channels. Due to the increased computational complexity of the decoding process…
We consider a setting in which a sender wishes to broadcast a block of K data packets to a set of wireless receivers, where each of the receivers has a subset of the data packets already available to it (e.g., from prior transmissions) and…
The broadcast throughput in a network is defined as the average number of messages that can be transmitted per unit time from a given source to all other nodes when time goes to infinity. Classical broadcast algorithms treat messages as…
Channel coding alone is not sufficient to reliably transmit a message of finite length $K$ from a source to one or more destinations as in, e.g., file transfer. To ensure that no data is lost, it must be combined with rateless erasure…
For data streaming applications, existing solutions are not yet able to close the gap between high data rates and low delay. This work considers the problem of data streaming under mixed delay constraints over a single communication channel…
As the next-generation wireless networks thrive, full-duplex and relay techniques are combined to improve the network performance. Random linear network coding (RLNC) is another popular technique to enhance the efficiency and reliability of…
This paper studies the problem of broadcasting layered video streams over heterogeneous single-hop wireless networks using feedback-free random linear network coding (RLNC). We combine RLNC with unequal error protection (UEP) and our main…
As parallelism becomes critically important in the semiconductor technology, high-performance computing, and cloud applications, parallel network systems will increasingly follow suit. Today, parallelism is an essential architectural…
A major challenge of wireless multicast is to be able to support a large number of users while simultaneously maintaining low delay and low feedback overhead. In this paper, we develop a joint coding and feedback scheme named Moving Window…