Related papers: The type III manufactory
Any simple Lie superalgebras over the complex field can be constructed from some triple systems. Examples of Lie superalgebras $D(2,1;\alpha)$, G(3) and F(4) are given by utilizing a general construction method based upon $(-1,-1)$ balanced…
J. Conway defined useful operations on the Class of combinatorial games and also introduced a notion of equivalence between games. Conway showed that, under his equivalence, games form a Group. However, Conway product is not well defined on…
We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…
Crossed products with noncommutative Bernoulli actions were introduced by Connes as the first examples of full factors of type III. This article provides a complete classification of the factors $(P,\phi)^{\mathbb{F}_n} \rtimes…
We consider algebras with basis numerated by elements of a group $G.$ We fix a function $f$ from $G\times G$ to a ground field and give a multiplication of the algebra which depends on $f$. We study the basic properties of such algebras. In…
The cluster category is a triangulated category introduced for its combinatorial similarities with cluster algebras. We prove that a cluster algebra A of finite type can be realized as a Hall algebra, called the exceptional Hall algebra, of…
If $G$ is a countable, discrete group generated by two finite subgroups $H$ and $K$ and $P$ is a II$_1$ factor with an outer G-action, one can construct the group-type subfactor $P^H \subset P \rtimes K$ introduced in \cite{BH}. This…
Quantum groups were invented largely to provide solutions of the Yang-Baxter equation and hence solvable models in 2-dimensional statistical mechanics and one-dimensional quantum mechanics. They have been hugely successful. But not all…
In the given article it is introduced new notions of a C$^*$-algebra of von Neumann type I and C$^*$-algebras of types I$_n$, II, II$_1$, II$_\infty$ and III. It is proved that any GCR-algebra is a C$^*$-algebra of von Neumann type I, and a…
We prove rigidity properties for von Neumann algebraic graph products. We introduce the notion of rigid graphs and define a class of II$_1$-factors named $\mathcal{C}_{\rm Rigid}$. For von Neumann algebras in this class we show a unique…
SAS introduced Type III methods to address difficulties in dummy-variable models for effects of multiple factors and covariates. Type III methods are widely used in practice; they are the default method in many statistical computing…
Our main theorem classifies the Auslander-Reiten triangles according to properties of the morphisms involved. As a consequence, we are able to compute the mapping cone of an irreducible morphism. We finish by showing a technique for…
This paper is intended to show that a review in the concept of the game theoretical utility, the revised utility to be applied to the definition of the utility of a wave function representing an object subsystem relative to its observer…
Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…
We show that any countably generated von Neumann algebra with specified normal faithful state can arise as the tail algebra of a quantum exchangeable sequence of noncommutative random variables. We also characterize the cases when the state…
A number of writers have been attracted to the idea that some of the peculiarities of quantum theory might be manifestations of 'backward' or 'retro' causality, underlying the quantum description. This idea has been explored in the…
This essay aims to propose construction theory, a new domain of theoretical research on machine construction, and use it to shed light on a fundamental relationship between living and computational systems. Specifically, we argue that…
Conways Game of Life is a cellular automaton noted for its rich, complex, and emergent behavior, which seems qualitatively lifelike it exists within a wider space of different rule-sets of cellular automata none of which have been found to…
Following the work of Lloyd Shapley on the Shapley value, and tangentially the work of Guillermo Owen, we offer an alternative non-probabilistic formulation of part of the work of Robert J. Weber in his 1978 paper "Probabilistic values for…
On the blockchain, NFT games have risen in popularity, spawning new types of digital assets. We present a simplified version of well-known NFT games, followed by a discussion of issues influencing the structure and stability of generic…