Related papers: Fast Approximation Algorithms for Art Gallery Prob…
Let $s$ be a point in a polygonal domain $\mathcal{P}$ of $h-1$ holes and $n$ vertices. We consider a quickest visibility query problem. Given a query point $q$ in $\mathcal{P}$, the goal is to find a shortest path in $\mathcal{P}$ to move…
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards…
We study the art gallery problem for opposing half guards: guards that can either see to their left or to their right only. We present art gallery theorems, show that the location of half guards in 2-guardable polygons is not restricted to…
Graph-based nearest neighbor search methods have seen a surge of popularity in recent years, offering state-of-the-art performance across a wide variety of applications. Central to these methods is the task of constructing a sparse…
Given a polygon $H$ in the plane, the art gallery problem calls for fining the smallest set of points in $H$ from which every other point in $H$ is seen. We give a deterministic algorithm that, given any polygon $H$ with $h$ holes, $n$…
The problem of finding "small" sets that meet every straight-line which intersects a given convex region was initiated by Mazurkiewicz in 1916. We call such a set an {\em opaque set} or a {\em barrier} for that region. We consider the…
A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most $k$ guards on a terrain…
We study the problem of finding maximum-area rectangles contained in a polygon in the plane. There has been a fair amount of work for this problem when the rectangles have to be axis-aligned or when the polygon is convex. We consider this…
We study the classical Art Gallery Problem first proposed by Klee in 1973 from a mobile multi-agents perspective. Specifically, we require an optimally small number of agents (also called guards) to navigate and position themselves in the…
We study the Minimum Sum Vertex Cover problem, which asks for an ordering of vertices in a graph that minimizes the total cover time of edges. In particular, n vertices of the graph are visited according to an ordering, and for each edge…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
We describe the first nearly linear-time approximation algorithms for explicitly given mixed packing/covering linear programs, and for (non-metric) fractional facility location. We also describe the first parallel algorithms requiring only…
Given a set $P$ of $n$ points and a set $S$ of $n$ segments in the plane, we consider the problem of computing for each segment of $S$ its closest point in $P$. The previously best algorithm solves the problem in $n^{4/3}2^{O(\log^*n)}$…
We present a near-optimal polynomial-time approximation algorithm for the asymmetric traveling salesman problem for graphs of bounded orientable or non-orientable genus. Our algorithm achieves an approximation factor of O(f(g)) on graphs…
Given a graph $G = (V, E)$, the $3$-path partition problem is to find a minimum collection of vertex-disjoint paths each of order at most $3$ to cover all the vertices of $V$. It is different from but closely related to the well-known…
Our main result is designing an algorithm that returns a vertex cover of $\mathcal{G}^\star$ with size at most $(3/2+\epsilon)$ times the expected size of the minimum vertex cover, using only $O(n/\epsilon p)$ non-adaptive queries. This…
Minimum sum vertex cover of an $n$-vertex graph $G$ is a bijection $\phi : V(G) \to [n]$ that minimizes the cost $\sum_{\{u,v\} \in E(G)} \min \{\phi(u), \phi(v) \}$. Finding a minimum sum vertex cover of a graph (the MSVC problem) is…
We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…
The goal in the stochastic vertex cover problem is to obtain an approximately minimum vertex cover for a graph $G^\star$ that is realized by sampling each edge independently with some probability $p\in (0, 1]$ in a base graph $G = (V, E)$.…
We describe the first strongly subquadratic time algorithm with subexponential approximation ratio for approximately computing the Fr\'echet distance between two polygonal chains. Specifically, let $P$ and $Q$ be two polygonal chains with…