Related papers: Emotionally Colorful Reflexive Games
This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…
It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…
Automated emotion recognition (AER) technology can detect humans' emotional states in real-time using facial expressions, voice attributes, text, body movements, and neurological signals and has a broad range of applications across many…
We examine the utility of implicit user behavioral signals captured using low-cost, off-the-shelf devices for anonymous gender and emotion recognition. A user study designed to examine male and female sensitivity to facial emotions confirms…
Applications of an efficient emotion recognition system can be found in several domains such as medicine, driver fatigue surveillance, social robotics, and human-computer interaction. Appraising human emotional states, behaviors, and…
Numerous automatic continuous emotion detection system studies have examined mostly use of videos and images containing individual person expressing emotions. This study examines the detection of spontaneous emotions in a group and crowd…
This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…
What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both…
The human capability to reason about one domain by using knowledge of other domains has been researched for more than 50 years, but models that are formally sound and predict cognitive process are sparse. We propose a formally sound method…
Using particle-scale models to accurately describe property enhancements and phase transitions in macroscopic behavior is a major engineering challenge in composite materials science. To address some of these challenges, we use the graph…
Human emotion is expressed, perceived and captured using a variety of dynamic data modalities, such as speech (verbal), videos (facial expressions) and motion sensors (body gestures). We propose a generalized approach to emotion recognition…
Over the past decades, research in cognitive and affective neuroscience has emphasized that emotion is crucial for human intelligence and in fact inseparable from cognition. Concurrently, there has been growing interest in simulating and…
Mathematical formulas serve as a language through which humans communicate with nature. Discovering mathematical laws from scientific data to describe natural phenomena has been a long-standing pursuit of humanity for centuries. In the…
This paper presents a novel method for enhancing the adaptability of Proportional-Integral-Derivative (PID) controllers in industrial systems using event-based dynamic game theory, which enables the PID controllers to self-learn, optimize,…
Emotion Recognition (ER) is the process of identifying human emotions from given data. Currently, the field heavily relies on facial expression recognition (FER) because facial expressions contain rich emotional cues. However, it is…
Human computer interaction has become integral to modern life, driven by advancements in machine learning technologies. Affective computing, in particular, has focused on systems that recognize, interpret, and respond to human emotions,…
With the rise of foundation models, a new artificial intelligence paradigm has emerged, by simply using general purpose foundation models with prompting to solve problems instead of training a separate machine learning model for each…
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video?…
A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…
The fight or flight phenomena is of evolutionary origin and responsible for the type of defensive behaviours enacted, when in the face of threat. This review attempts to draw the link between fear and aggression as behavioural motivations…