Related papers: The Role of Computer Graphics in Documentary Film …
This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…
Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization for medical imaging to its role in modern computational…
Scene graph is a structured representation of a scene that can clearly express the objects, attributes, and relationships between objects in the scene. As computer vision technology continues to develop, people are no longer satisfied with…
Contextual information plays an important role in many computer vision tasks, such as object detection, video action detection, image classification, etc. Recognizing a single object or action out of context could be sometimes very…
The many genres of narrative visualization (e.g. data comics, data videos) each offer a unique set of affordances and constraints. To better understand a genre that we call cinematic visualizations-3D visualizations that make highly…
Robotic technology can support the creation of new tools that improve the creative process of cinematography. It is crucial to consider the specific requirements and perspectives of industry professionals when designing and developing these…
The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…
Computer vision and multimedia information processing have made extreme progress within the last decade and many tasks can be done with a level of accuracy as if done by humans, or better. This is because we leverage the benefits of huge…
This paper offers the first comprehensive review of artificial intelligence (AI) research in the context of real camera content acquisition for entertainment purposes and is aimed at both researchers and cinematographers. Addressing the…
Animation, which is basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. It refers to simulated motion pictures showing movement of drawn objects. Recently, educational…
Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph…
The recent computer graphics developments have upraised the quality of the generated digital content, astonishing the most skeptical viewer. Games and movies have taken advantage of this fact but, at the same time, these advances have…
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…
Gender representation in mass media has long been mainly studied by qualitatively analyzing content. This article illustrates how automated computational methods may be used in this context to scale up such empirical observations and…
Surgical videos captured from microscopic or endoscopic imaging devices are rich but complex sources of information, depicting different tools and anatomical structures utilized during an extended amount of time. Despite containing crucial…
Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…
Software technologies are used by programmers with diverse backgrounds. To fulfill programmers' need for information, enthusiasts contribute numerous learning resources that vary in style and content, which act as documentation for the…
Computer vision produces representations of scene content. Much computer vision research is predicated on the assumption that these intermediate representations are useful for action. Recent work at the intersection of machine learning and…
Image and video synthesis has become a blooming topic in computer vision and machine learning communities along with the developments of deep generative models, due to its great academic and application value. Many researchers have been…
An essential goal of computational media intelligence is to support understanding how media stories -- be it news, commercial or entertainment media -- represent and reflect society and these portrayals are perceived. People are a central…