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We study a fundamental cooperative message-delivery problem on the plane. Assume $n$ robots which can move in any direction, are placed arbitrarily on the plane. Robots each have their own maximum speed and can communicate with each other…
We consider Online Facility Location in the framework of learning-augmented online algorithms. In Online Facility Location (OFL), demands arrive one-by-one in a metric space and must be (irrevocably) assigned to an open facility upon…
In evaluating an algorithm, worst-case analysis can be overly pessimistic. Average-case analysis can be overly optimistic. An intermediate approach is to show that an algorithm does well on a broad class of input distributions. Koutsoupias…
We study the $K$-armed contextual dueling bandit problem, a sequential decision making setting in which the learner uses contextual information to make two decisions, but only observes \emph{preference-based feedback} suggesting that one…
The fair $k$-median problem is one of the important clustering problems. The current best approximation ratio is 4.675 for this problem with 1-fair violation, which was proposed by Bercea et al. [APPROX-RANDOM'2019]. As far as we know,…
We consider the problem of searching for an object on a line at an unknown distance OPT from the original position of the searcher, in the presence of a cost of d for each time the searcher changes direction. This is a generalization of the…
We consider the problem of searching for an intruder in a geometric domain by utilizing multiple search robots. The domain is a simply connected orthogonal polygon with edges parallel to the cartesian coordinate axes. Each robot has a…
We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two…
We propose a new approach to competitive analysis in online scheduling by introducing the novel concept of competitive-ratio approximation schemes. Such a scheme algorithmically constructs an online algorithm with a competitive ratio…
We revisit the online Unit Covering problem in higher dimensions: Given a set of $n$ points in $\mathbb{R}^d$, that arrive one by one, cover the points by balls of unit radius, so as to minimize the number of balls used. In this paper, we…
Bin covering is a dual version of classic bin packing. Thus, the goal is to cover as many bins as possible, where covering a bin means packing items of total size at least one in the bin. For online bin covering, competitive analysis fails…
Online Bipartite Matching with random user arrival is a fundamental problem in the online advertisement ecosystem. Over the last 30 years, many algorithms and impossibility results have been developed for this problem. In particular, the…
The problem of reinforcement learning is considered where the environment or the model undergoes a change. An algorithm is proposed that an agent can apply in such a problem to achieve the optimal long-time discounted reward. The algorithm…
We present a simple $O(n^4)$-time algorithm for computing optimal search trees with two-way comparisons. The only previous solution to this problem, by Anderson et al., has the same running time, but is significantly more complicated and is…
We study the fundamental online k-server problem in a learning-augmented setting. While in the traditional online model, an algorithm has no information about the request sequence, we assume that there is given some advice (e.g.…
We study online boosting, the task of converting any weak online learner into a strong online learner. Based on a novel and natural definition of weak online learnability, we develop two online boosting algorithms. The first algorithm is an…
When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…
We present a novel approach to perform probabilistic collision detection between a high-DOF robot and high-DOF obstacles in dynamic, uncertain environments. In dynamic environments with a high-DOF robot and moving obstacles, our approach…
We study bandit best-arm identification with arbitrary and potentially adversarial rewards. A simple random uniform learner obtains the optimal rate of error in the adversarial scenario. However, this type of strategy is suboptimal when the…
Two cooperating, autonomous mobile robots with arbitrary nonzero max speeds are placed at arbitrary initial positions in the plane. A remotely detonated bomb is discovered at some source location and must be moved to a safe distance away…