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Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised…

Human-Computer Interaction · Computer Science 2023-08-30 Yunxiang Zhang , Kenneth Chen , Qi Sun

Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

Systems and Control · Computer Science 2011-08-10 Daohang Sha , James S Thomas

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…

Robotics · Computer Science 2007-07-25 Fouad Bennis , Damien Chablat , Philippe Dépincé

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…

It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without…

Human-Computer Interaction · Computer Science 2019-06-21 Mahmoud Habibnezhad , Jay Puckett , Mohammad Sadra Fardhosseini , Lucky Agung Pratama

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…

Human-Computer Interaction · Computer Science 2023-12-19 Weichao Lin , Liang Chen , Wei Xiong , Kang Ran , Anlan Fan

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…

Human-Computer Interaction · Computer Science 2025-04-11 Panagiotis Kourtesis , Andrea Lizarraga , Sarah E. MacPherson

Due to the complexity of the human body and its neuromuscular stabilization, it has been challenging to efficiently and accurately predict human motion and capture posture while being driven. Existing simple models of the seated human body…

Human-Computer Interaction · Computer Science 2023-06-22 Raj Desai , Marko Cvetković , Junda Wu , Georgios Papaioannou , Riender Happee

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

Human-robot collaborative assembly systems enhance the efficiency and productivity of the workplace but may increase the workers' cognitive demand. This paper proposes an online and quantitative framework to assess the cognitive workload…

Robotics · Computer Science 2022-07-11 Marta Lagomarsino , Marta Lorenzini , Pietro Balatti , Elena De Momi , Arash Ajoudani

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Coordinated human movement depends on the integration of multisensory inputs, sensorimotor transformation, and motor execution, as well as sensory feedback resulting from body-environment interaction. Building dynamic models of the…

Neurons and Cognition · Quantitative Biology 2025-06-03 Chenhui Zuo , Guohao Lin , Chen Zhang , Shanning Zhuang , Yanan Sui

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

Machine Learning · Computer Science 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

We introduce a novel framework for quantifying mental and emotional states over time by combining virtual reality (VR) exposure with EEG recordings. Participants experienced a stress-inducing work scenario in VR, originally designed as a…

Neurons and Cognition · Quantitative Biology 2025-10-28 Aymen Balti , Assane Wade , Abdelatif Oujbara , M. A. , Aziz-Alaoui , Hicham Bellarabi , Frederic Dutertre , Benjamin Ambrosio

As collaborative robots enter industrial shop floors, logistics, and manufacturing, rapid and flexible evaluation of human-machine interaction has become more important. The availability of consumer headsets for virtual and augmented…

Robotics · Computer Science 2022-09-21 Khaled Kassem , Florian Michahelles

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine learning. A remaining challenge is interactively simulating…