Related papers: Localizing Audiences' Gaze using a Multi-touch Ele…
This paper presents Finger Based Technique (FBT) prototypes, a novel interaction system for blind users, which is especially designed and developed for non-visual touch screen devices and their applications. The FBT prototypes were…
The ability to monitor audience reactions is critical when delivering presentations. However, current videoconferencing platforms offer limited solutions to support this. This work leverages recent advances in affect sensing to capture and…
Nowadays, eye tracking is the most used technology to detect areas of interest. This kind of technology requires specialized equipment recording user's eyes. In this paper, we propose SneakPeek, a different approach to detect areas of…
Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…
Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…
Efficiently entering information into a computer is key to enjoying the benefits of computing. This paper describes three intelligent user interfaces: handwriting recognition, adaptive menus, and predictive fillin. In the context of adding…
Piano performance is a multimodal activity that intrinsically combines physical actions with the acoustic rendition. Despite growing research interest in analyzing the multimodal nature of piano performance, the laborious process of…
The paper is concerned with the design and development of a P2P Presentation System (P2P-PS) for live streaming of lectures coupled with a shareable whiteboard. Video streaming uses a data-driven modified mesh architecture which supports…
Haptic rendering enables people to touch, perceive, and manipulate virtual objects in a virtual environment. Using six cascaded identical hollow disk electromagnets and a small permanent magnet attached to an operator's finger, this paper…
The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…
Safe navigation for the visually impaired individuals remains a critical challenge, especially concerning head-level obstacles, which traditional mobility aids often fail to detect. We introduce GuideTouch, a compact, affordable, standalone…
In the research of the impact of gestures using by a lecturer, one challenging task is to infer the attention of a group of audiences. Two important measurements that can help infer the level of attention are eye movement data and…
Embodied reference understanding is crucial for intelligent agents to predict referents based on human intention through gesture signals and language descriptions. This paper introduces the Attention-Dynamic DINO, a novel framework designed…
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…
Human Space Flight missions often require interaction with touchscreen displays. This paper presents a study of investigating human machine interaction with touchscreen using both finger and stylus in the International Space Station. The…
High cost and lack of reliability has precluded the widespread adoption of dexterous hands in robotics. Furthermore, the lack of a viable tactile sensor capable of sensing over the entire area of the hand impedes the rich, low-level…
Visually impaired people encounter many challenges in their everyday life, especially when it comes to navigating and representing space. The issue of shopping is addressed mostly on the level of navigation and product detection, but…
Consumers increasingly bring IoT devices into their living spaces without understanding how their data is collected, processed, and used. We present PrivacyCube, a novel tangible device designed to explore the extent to which privacy…
The proposed system aims to be a techno-friend of visually impaired people to assist them in orientation and mobility both indoor and outdoor. Moving through an unknown environment becomes a real challenge for most of them, although they…
This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…