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The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…

Machine Learning · Computer Science 2016-06-22 Dileep Kalathil , Vivek Borkar , Rahul Jain

In a crowdsourcing market, a requester is looking to form a team of workers to perform a complex task that requires a variety of skills. Candidate workers advertise their certified skills and bid prices for their participation. We design…

Computer Science and Game Theory · Computer Science 2018-12-14 Qing Liu , Tie Luo , Ruiming Tang , Stephane Bressan

The study of mechanisms for multi-sided markets has received an increasingly growing attention from the research community, and is motivated by the numerous examples of such markets on the web and in electronic commerce. Many of these…

Computer Science and Game Theory · Computer Science 2016-09-07 Moran Feldman , Rica Gonen

We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…

Computer Science and Game Theory · Computer Science 2017-05-31 Georgios Amanatidis , Georgios Birmpas , George Christodoulou , Evangelos Markakis

We study mechanism design problems in the {\em ordinal setting} wherein the preferences of agents are described by orderings over outcomes, as opposed to specific numerical values associated with them. This setting is relevant when agents…

Computer Science and Game Theory · Computer Science 2014-03-11 Deeparnab Chakrabarty , Chaitanya Swamy

State-of-the-art posted-price mechanisms for submodular bidders with $m$ items achieve approximation guarantees of $O((\log \log m)^3)$ [Assadi and Singla, 2019]. Their truthfulness, however, requires bidders to compute an NP-hard…

Computer Science and Game Theory · Computer Science 2020-08-05 Linda Cai , Clayton Thomas , S. Matthew Weinberg

We introduce one-way games, a framework motivated by applications in large-scale power restoration, humanitarian logistics, and integrated supply-chains. The distinguishable feature of the games is that the payoff of some player is…

Computer Science and Game Theory · Computer Science 2015-07-28 Andres Abeliuk , Gerardo Berbeglia , Pascal Van Hentenryck

We design a framework for truthful double multi-channel spectrum auctions where each seller (or buyer) can sell (or buy) multiple spectrum channels based on their individual needs. Open, market-based spectrum trading motivates existing…

Networking and Internet Architecture · Computer Science 2012-08-03 Zhili Chen , He Huang , Liusheng Huang

Peer-prediction is a (meta-)mechanism which, given any proper scoring rule, produces a mechanism to elicit privately-held, non-verifiable information from self-interested agents. Formally, truth-telling is a strict Nash equilibrium of the…

Computer Science and Game Theory · Computer Science 2016-03-24 Yuqing Kong , Grant Schoenebeck , Katrina Ligett

We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to…

Computer Science and Game Theory · Computer Science 2023-12-19 Mohammad Lotfi , Alexandros A. Voudouris

We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We study a basic auction design problem with online supply. There are two unit-demand bidders and two types of items. The first item type will arrive first for sure, and the second item type may or may not arrive. The auctioneer has to…

Computer Science and Game Theory · Computer Science 2017-07-17 Nikhil R. Devanur , Balasubramanian Sivan , Vasilis Syrgkanis

Most of the work in the auction design literature assumes that bidders behave rationally based on the information available for every individual auction, and the revelation principle enables designers to restrict their efforts to incentive…

Computer Science and Game Theory · Computer Science 2024-05-14 Juncheng Li , Pingzhong Tang

We introduce and study strongly truthful mechanisms and their applications. We use strongly truthful mechanisms as a tool for implementation in undominated strategies for several problems,including the design of externality resistant…

Computer Science and Game Theory · Computer Science 2012-08-21 Amos Fiat , Anna R. Karlin , Elias Koutsoupias , Angelina Vidali

We study minimal single-task peer prediction mechanisms that have limited knowledge about agents' beliefs. Without knowing what agents' beliefs are or eliciting additional information, it is not possible to design a truthful mechanism in a…

Computer Science and Game Theory · Computer Science 2017-11-28 Goran Radanovic , Boi Faltings

We initiate the study of the truthfulness of calibration measures in sequential prediction. A calibration measure is said to be truthful if the forecaster (approximately) minimizes the expected penalty by predicting the conditional…

Machine Learning · Computer Science 2024-11-22 Nika Haghtalab , Mingda Qiao , Kunhe Yang , Eric Zhao

Modern blockchains increasingly rely on parallel execution to improve throughput. We show several industry and academic transaction fee mechanisms (TFMs) struggle to simultaneously account for execution parallelism while remaining…

Cryptography and Security · Computer Science 2026-04-07 Sarisht Wadhwa , Aviv Yaish , Fan Zhang , Kartik Nayak

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

Phone scams remain a difficult problem to tackle due to the combination of protocol limitations, legal enforcement challenges and advances in technology enabling attackers to hide their identities and reduce costs. Scammers use social…

Cryptography and Security · Computer Science 2023-07-06 Ian Wood , Michal Kepkowski , Leron Zinatullin , Travis Darnley , Mohamed Ali Kaafar

We study the design of Bayesian incentive compatible mechanisms in single parameter domains, for the objective of optimizing social efficiency as measured by social cost. In the problems we consider, a group of participants compete to…

Computer Science and Game Theory · Computer Science 2013-05-06 Hu Fu , Brendan Lucier , Balasubramanian Sivan , Vasilis Syrgkanis