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In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we…

Human-Computer Interaction · Computer Science 2025-03-20 Giorgia Adorni , Alberto Piatti , Engin Bumbacher , Lucio Negrini , Francesco Mondada , Dorit Assaf , Francesca Mangili , Luca Gambardella

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic,…

Machine Learning · Computer Science 2025-10-21 Zafir Stojanovski , Oliver Stanley , Joe Sharratt , Richard Jones , Abdulhakeem Adefioye , Jean Kaddour , Andreas Köpf

This paper introduces CADgpt, an innovative plugin integrating Natural Language Processing (NLP) with Rhino3D for enhancing 3D modelling in computer-aided design (CAD) environments. Leveraging OpenAI's GPT-4, CADgpt simplifies the CAD…

Human-Computer Interaction · Computer Science 2024-01-12 Timo Kapsalis

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

Human-Computer Interaction · Computer Science 2024-05-03 Changjae Lee , Jinjun Xiong

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Artificial Intelligence · Computer Science 2018-05-08 Adam Summerville , Sam Snodgrass , Matthew Guzdial , Christoffer Holmgård , Amy K. Hoover , Aaron Isaksen , Andy Nealen , Julian Togelius

Procedural Content Generation via Reinforcement Learning (PCGRL) has been introduced as a means by which controllable designer agents can be trained based only on a set of computable metrics acting as a proxy for the level's quality and key…

Machine Learning · Computer Science 2024-08-23 Sam Earle , Zehua Jiang , Julian Togelius

This paper reports on the "Learning Computational Grammars" (LCG) project, a postdoc network devoted to studying the application of machine learning techniques to grammars suitable for computational use. We were interested in a more…

Tactical Decision Games (TDGs) are military conflict scenarios presented both textually and graphically on a map. These scenarios provide a challenging domain for machine learning because they are open-ended, highly structured, and…

Artificial Intelligence · Computer Science 2021-08-19 Tom Hinrichs , Greg Dunham , Ken Forbus

Retrieval-augmented generation (RAG) systems rely on retrieval models for identifying relevant contexts and answer generation models for utilizing those contexts. However, retrievers exhibit imperfect recall and precision, limiting…

Computation and Language · Computer Science 2026-04-29 Jerry Huang , Siddarth Madala , Risham Sidhu , Cheng Niu , Hao Peng , Julia Hockenmaier , Tong Zhang

Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Siyu Jiao , Yiheng Lin , Yujie Zhong , Qi She , Wei Zhou , Xiaohan Lan , Zilong Huang , Fei Yu , Yingchen Yu , Yunqing Zhao , Yao Zhao , Yunchao Wei

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of…

Artificial Intelligence · Computer Science 2023-12-22 Michał Maras , Michał Kępa , Jakub Kowalski , Marek Szykuła

Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees with computational thinking (CT) skills are required, even if…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Maria Grandl , Martin Ebner , Wolfgang Slany

Computational Thinking (CT) has emerged as one of the vital thinking skills in recent times, especially for Science, Technology, Engineering and Management (STEM) graduates. Educators are in search of underlying cognitive models against…

Computation and Language · Computer Science 2020-12-08 Arvind W Kiwelekar , Swanand Navandar , Dharmendra K. Yadav

Cognitive structure is a student's subjective organization of an objective knowledge system, reflected in the psychological construction of concepts and their relations. However, cognitive structure assessment remains a long-standing…

Artificial Intelligence · Computer Science 2025-08-19 Hengnian Gu , Zhifu Chen , Yuxin Chen , Jin Peng Zhou , Dongdai Zhou

This study explores Artificial Intelligence use, specifically ChatGPT, in creating educational content. The study aims to elaborate on using ChatGPT to create course materials. The main objective is to assess the efficiency, quality, and…

Computation and Language · Computer Science 2024-11-05 Djaber Rouabhia

The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for…

Computers and Society · Computer Science 2013-05-21 Michael James Scott , Gheorghita Ghinea

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Graph neural networks (GNNs) have attracted widespread attention for their impressive capability of graph representation learning. However, the increasing prevalence of large-scale graphs presents a significant challenge for GNN training…

Machine Learning · Computer Science 2025-05-13 Xinyi Gao , Hongzhi Yin , Tong Chen , Guanhua Ye , Wentao Zhang , Bin Cui
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