Related papers: Reductions Between Expansion Problems
This study delves into equilibrium problems, focusing on the identification of finite solutions for feasible solution sequences. We introduce an innovative extension of the weak sharp minimum concept from convex programming to equilibrium…
We give a 2-approximation algorithm for Non-Uniform Sparsest Cut that runs in time $n^{O(k)}$, where $k$ is the treewidth of the graph. This improves on the previous $2^{2^k}$-approximation in time $\poly(n) 2^{O(k)}$ due to Chlamt\'a\v{c}…
The orthogonality dimension of a graph $G$ over $\mathbb{R}$ is the smallest integer $k$ for which one can assign a nonzero $k$-dimensional real vector to each vertex of $G$, such that every two adjacent vertices receive orthogonal vectors.…
In the Independent Set Reconfiguration problem under the Token Addition/Removal rule, given a graph $G$ and two independent sets $I$ and $J$ of $G$, we want to transform $I$ into $J$ by adding and removing vertices, such that all the sets…
We propose a generalisation of the Cameron-Erdos conjecture for sum-free sets to arbitrary non-translation invariant linear equations over Z in three or more variables and, using well-known methods from graph theory, prove a weak form of…
Stabilization of graphs has received substantial attention in recent years due to its connection to game theory. Stable graphs are exactly the graphs inducing a matching game with non-empty core. They are also the graphs that induce a…
Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree…
It is known for many algorithmic problems that if a tree decomposition of width $t$ is given in the input, then the problem can be solved with exponential dependence on $t$. A line of research by Lokshtanov, Marx, and Saurabh [SODA 2011]…
Twenty years after its introduction by Ehrhard and Regnier, differentiation in $\lambda$-calculus and in linear logic is now a celebrated tool. In particular, it allows to establish a Taylor expansion formula for various $\lambda$-calculi,…
We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…
We extend the weak-strong uniqueness principle for mean-field game (MFG) systems to a broad class of second-order stationary and time-dependent problems. Under standard monotonicity, growth, and coercivity assumptions on the Hamiltonian,…
We present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al.~(EC…
Schelling games model the wide-spread phenomenon of residential segregation in metropolitan areas from a game-theoretic point of view. In these games agents of different types each strategically select a node on a given graph that models…
Given a fixed graph $H$ with at least two edges and positive integers $n$ and $b$, the strict $(1 \colon b)$ Avoider-Enforcer $H$-game, played on the edge set of $K_n$, has the following rules: In each turn Avoider picks exactly one edge,…
We establish maximal trees and graphs for the difference of average distance and proximity proving thus the corresponding conjecture posed in [4]. We also establish maximal trees for the difference of average eccentricity and remoteness and…
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we…
The Strong Exponential Time Hypothesis (SETH) is a standard assumption in (fine-grained) parameterized complexity and many tight lower bounds are based on it. We consider a number of reasonable weakenings of the SETH, with sources from (i)…
We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…
Conjunctive query (CQ) evaluation is NP-complete, but becomes tractable for fragments of bounded hypertreewidth. Approximating a hard CQ by a query from such a fragment can thus allow for an efficient approximate evaluation. While…
We introduce a new class of games, called social contribution games (SCGs), where each player's individual cost is equal to the cost he induces on society because of his presence. Our results reveal that SCGs constitute useful abstractions…