Related papers: Blocking Wythoff Nim
Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two players alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the…
The authors introduce the impartial game of the generalized Ry\=u\=o Nim, a variant of the classical game of Wythoff Nim. In the latter game, two players take turns in moving a single queen on a large chessboard, attempting to be the first…
{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…
In this paper, we consider a modular extension to the game of Nim, which we call $m$-Modular Nim, and explore its optimal strategy. In $m$-Modular Nim, a player can either make a standard Nim move or remove a multiple of $m$ tokens in…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
We introduce a 2-player game played on an infinite grid, initially empty, where each player in turn chooses a vertex and colours it. The first player aims to create some pattern from a target set, while the second player aims to prevent it.…
We show how the software Walnut can be used to obtain concise proofs of results concerning variants of the famous Wythoff game, in which blocking maneuvers or terminal positions are added, as discussed respectively by Larsson (2011) and…
Given a graph G with positive integer weights on the vertices, and a token placed on some current vertex u, two players alternately remove a positive integer weight from u and then move the token to a new current vertex adjacent to u. When…
We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…
Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a block on their turn, they lose. We explore the play of…
In this paper, we introduce and examine a variant of the game of Nim (Sharing Nim), where players can either remove or transfer objects from 1 pile to another. The only restriction is that players may not transfer objects from a pile of…
In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…
We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
We compare to different extensions of the ancient game of nim: Moore's nim$(n, \leq k)$ and exact nim$(n, = k)$. Given integers $n$ and $k$ such that $0 < k \leq n$, we consider $n$ piles of stones. Two players alternate turns. By one move…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
In this paper, we perform a minimalistic quantization of the classical game of tic-tac-toe, by allowing superpositions of classical moves. In order for the quantum game to reduce properly to the classical game, we require legal quantum…