Related papers: Staggered fermions simulations on GPUs
We report on our implementation of the RHMC algorithm for the simulation of lattice QCD with two staggered flavors on Graphics Processing Units, using the NVIDIA CUDA programming language. The main feature of our code is that the GPU is not…
We report on our efforts to implement overlap fermions on NVIDIA GPUs using CUDA, commenting on the algorithms used, implemetation details, and the performance of our code.
We report results of the performance test of GPUs obtained using the conjugate gradient (CG) algorithm for staggered fermions on the MILC fine lattice ($28^3 \times 96$). We use GPUs of nVIDIA GTX 295 model for the test. When we turn off…
We present the results of an effort to accelerate a Rational Hybrid Monte Carlo (RHMC) program for lattice quantum chromodynamics (QCD) simulation for 2 flavours of staggered fermions on multiple Kepler K20X GPUs distributed on different…
We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for…
The R algorithm is widely used for simulating two flavours of dynamical staggered fermions. We give a simple proof that the algorithm converges to the desired probability distribution to within O(dt^2) errors, but show that the relevant…
This paper presents a computationally efficient implementation of a Hamming code decoder on a graphics processing unit (GPU) to support real-time software-defined radio (SDR), which is a software alternative for realizing wireless…
A number of stochastic methods developed for the calculation of fermion loops are investigated and compared, in particular with respect to their efficiency when implemented on Graphics Processing Units (GPUs). We assess the performance of…
We describe an implementation of the Rational Hybrid Monte Carlo (RHMC) algorithm for dynamical computations with two flavours of staggered quarks. We discuss several variants of the method, the performance and possible sources of error for…
We provide a preliminary study on utilizing GPU (Graphics Processing Unit) to accelerate computation for three simulation optimization tasks with either first-order or second-order algorithms. Compared to the implementation using only CPU…
We present our progress on the Chroma interfaces of the twisted-mass, HISQ (highly improved staggered quark) and overlap fermion inverters using QUDA.
We accelerate many-flavor lattice QCD simulations using multiple GPUs. Multiple pseudo-fermion fields are introduced additively and independently for each flavor in the many-flavor HMC algorithm. Using the independence of each…
Molecular dynamics (MD) simulation is a powerful computational tool to study the behavior of macromolecular systems. But many simulations of this field are limited in spatial or temporal scale by the available computational resource. In…
We discuss algorithms for domain wall fermions focussing on accelerating Hybrid Monte Carlo sampling of gauge configurations. Firstly a new multigrid algorithm for domain wall solvers and secondly a domain decomposed hybrid monte carlo…
Numerical integration of stochastic differential equations is commonly used in many branches of science. In this paper we present how to accelerate this kind of numerical calculations with popular NVIDIA Graphics Processing Units using the…
We describe the GPU implementation of shifted or multimass iterative solvers for sparse linear systems of the sort encountered in lattice gauge theory. We provide a generic tool that can be used by those without GPU programming experience…
RUMD is a general purpose, high-performance molecular dynamics (MD) simulation package running on graphical processing units (GPU's). RUMD addresses the challenge of utilizing the many-core nature of modern GPU hardware when simulating…
Although QUDA allows for an efficient computation of many QCD quantities, it is surprinsingly lacking tools to evaluate disconnected diagrams, for which GPUs are specially well suited. We aim to fill this gap by creating our own branch of…
These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…
Path integral Monte Carlo (PIMC) and path integral molecular dynamics (PIMD) provide the golden standard for the ab initio simulations of identical particles. In this work, we achieved significant GPU acceleration based on PIMD, which is…