Related papers: Function and form of gestures in a collaborative d…
Shared artifacts and environments play a prominent role in shaping the collaboration between their users. This article describes this role and explains how annotations can provide a bridge between direct communication and collaboration…
In practical applications, computer vision tasks often need to be addressed simultaneously. Multitask learning typically achieves this by jointly training a single deep neural network to learn shared representations, providing efficiency…
The notions of distance and similarity play a key role in many machine learning approaches, and artificial intelligence (AI) in general, since they can serve as an organizing principle by which individuals classify objects, form concepts…
Joint activity describes when more than one agent (human or machine) contributes to the completion of a task or activity. Designing for joint activity focuses on explicitly supporting the interdependencies between agents necessary for…
Questions of participant understanding of the nature of an activity have been addressed in anthropology and sociolinguistics with the concepts of frames and framing. For example, a student may frame a learning activity as an opportunity for…
When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…
The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org…
Participatory design is a popular design technique that involves the end users in the early stages of the design process to obtain user-friendly gestural interfaces. Guessability studies followed by agreement analyses are often used to…
To understand how an organisational structure relates to organisational behaviour is an interesting fundamental challenge in the area of organisation modelling. Specifications of organisational structure usually have a diagrammatic form…
Collaboration between human and robot requires effective modes of communication to assign robot tasks and coordinate activities. As communication can utilize different modalities, a multi-modal approach can be more expressive than single…
Systematic observations of student gestures can not only fill in gaps in students' verbal expressions, but can also offer valuable information about student ideas, including their source, their novelty to the speaker, and their construction…
As robots increasingly become part of shared human spaces, their movements must transcend basic functionality by incorporating expressive qualities to enhance engagement and communication. This paper introduces a movement-centered design…
As AI systems enter into a growing number of societal domains, these systems increasingly shape and are shaped by user preferences, opinions, and behaviors. However, the design of AI systems rarely accounts for how AI and users shape one…
What happens when your walls begin to move? This paper explores the design of human-robot interaction for architectural-scale, shape-changing environments. We present findings from two studies: (1) a series of speculative design workshops…
A central question in cognitive science is whether conceptual representations converge onto a shared manifold to support generalization, or diverge into orthogonal subspaces to minimize task interference. While prior work has discovered…
This text presents the cognitive-ergonomics approach to design, in both its individual and collective form. It focuses on collective design with respect to individual design. The theoretical framework adopted is that of information…
This contribution shortly outlines and reviews a theoretical and computational approach for a theory of change concerning systems where it is not possible to apply the laws of motion ab initio. The concept of meta-structure relates to the…
We introduce composition in the function-behaviour-structure framework for design, as described by John Gero, in order to deal with complexity. We do this by connecting the frameworks for the design of several models, in which one is…
Robots that interact with humans in a physical space or application need to think about the person's posture, which typically comes from visual sensors like cameras and infra-red. Artificial intelligence and machine learning algorithms use…
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need for tedious hand-animation to create embodied conversational agents by designing speech-driven gesture generators. However, these…