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We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…

Graphics · Computer Science 2021-02-16 Vivien Cabannes , Thomas Kerdreux , Louis Thiry , Tina Campana , Charly Ferrandes

The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…

Computers and Society · Computer Science 2020-12-03 Kenn Migan Vincent C. Gumonan , Aleta C. Fabregas

In this paper, we investigate how the students think of their experience in a junior level course that has a blackboard course presence where the students use the discussion boards extensively. A survey is set up through blackboard as a…

Computer Vision and Pattern Recognition · Computer Science 2012-10-05 AbdelHameed A. Badawy , Michelle M. Hugue

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an…

Computers and Society · Computer Science 2023-01-11 Hong Shen , Wesley Hanwen Deng , Aditi Chattopadhyay , Zhiwei Steven Wu , Xu Wang , Haiyi Zhu

IoT devices have become an integral part of our lives and the industry. Many of these devices run real-time systems or are used as part of them. As these devices receive network packets over IP networks, the network interface informs the…

Networking and Internet Architecture · Computer Science 2021-04-14 Franz Bender , Jan Jonas Brune , Nick Lauritz Keutel , Ilja Behnke , Lauritz Thamsen

We propose an interactive multimodal framework for language learning. Instead of being passively exposed to large amounts of natural text, our learners (implemented as feed-forward neural networks) engage in cooperative referential games…

Computation and Language · Computer Science 2016-05-24 Angeliki Lazaridou , Nghia The Pham , Marco Baroni

This work-in-progress paper presents SPARC (Systematic Problem Solving and Algorithmic Reasoning for Children), a gamified learning platform designed to enhance engagement and knowledge retention in K-12 STEM education. Traditional…

Computers and Society · Computer Science 2025-08-05 Chengzhang Zhu , Cecile H. Sam , Yanlai Wu , Ying Tang

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the…

Human-Computer Interaction · Computer Science 2026-04-01 Qianru Lyu , Conrad Borchers , Meng Xia , Karen Xiao , Paulo F. Carvalho , Kenneth R. Koedinger , Vincent Aleven

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

Computers and Society · Computer Science 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…

Machine Learning · Computer Science 2024-04-01 Qiyue Yin , Tongtong Yu , Shengqi Shen , Jun Yang , Meijing Zhao , Kaiqi Huang , Bin Liang , Liang Wang

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

Computers and Society · Computer Science 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract.…

Human-Computer Interaction · Computer Science 2026-03-10 Santiago Berrezueta-Guzman , Nadia Damianova , Andrei Koshelev , Ivan Parmacli , Stefan Wagner

Machine learning is an important tool for decision making, but its ethical and responsible application requires rigorous vetting of its interpretability and utility: an understudied problem, particularly for natural language processing…

Artificial Intelligence · Computer Science 2019-06-11 Shi Feng , Jordan Boyd-Graber

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…

Human-Computer Interaction · Computer Science 2023-08-08 Stéphanie Jean-Daubias

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs…

Human-Computer Interaction · Computer Science 2025-07-08 Thomas Vase Schultz Volden , Paolo Burelli

Social skills training targets behaviors necessary for success in social interactions. However, traditional classroom training for such skills is often insufficient to teach effective communication -- one-to-one interaction in real-world…

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