Related papers: AI 3D Cybug Gaming
Use of intelligent decision aids can help alleviate the challenges of planning complex operations. We describe integrated algorithms, and a tool capable of translating a high-level concept for a tactical military operation into a fully…
Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to…
Since the first Graphical User Interface (GUI) prototype was invented in the 1970s, GUI systems have been deployed into various personal computer systems and server platforms. Recently, with the development of artificial intelligence (AI)…
Adversarial Machine Learning (AML) addresses vulnerabilities in AI systems where adversaries manipulate inputs or training data to degrade performance. This article provides a comprehensive analysis of evasion and poisoning attacks,…
As artificial intelligence (AI) systems become increasingly adopted across sectors, the need for robust, proactive security strategies is paramount. Traditional defensive measures often fall short against the unique and evolving threats…
We argue that there already exists de facto artificial intelligence policy - a patchwork of policies impacting the field of AI's development in myriad ways. The key question related to AI policy, then, is not whether AI should be governed…
Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…
In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
Time is a crucial factor in modelling dynamic behaviours of intelligent agents: activities have a determined temporal duration in a real-world environment, and previous actions influence agents' behaviour. In this paper, we propose a…
In the interdisciplinary field of artificial intelligence (AI) the problem of clear terminology is especially momentous. This paper claims, that AI debates are still characterised by a lack of critical distance to metaphors like 'training',…
In recent years, artificial intelligence has developed in a variety of fields and is now integrated into many aspects of our daily lives. This includes AI speakers,communication robots, and other interactive systems. We are interested in AI…
Artificial Intelligence is a field that lives many lives, and the term has come to encompass a motley collection of scientific and commercial endeavours. In this paper, I articulate the contours of a rather neglected but central scientific…
Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in…
To reduce the danger of powerful super-intelligent AIs, we might make the first such AIs oracles that can only send and receive messages. This paper proposes a possibly practical means of using machine learning to create two classes of…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
Artificial Intelligence (AI) is increasingly being used for generating digital assets, such as programming codes and images. Games composed of various digital assets are thus expected to be influenced significantly by AI. Leveraging public…
Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game…
Artificial intelligence (AI) systems are becoming critical components of today's IT landscapes. Their resilience against attacks and other environmental influences needs to be ensured just like for other IT assets. Considering the…