Related papers: Parrondo's game using a discrete-time quantum walk
Quantum game theory is the study of strategic behavior by agents with access to quantum technology. Broadly speaking, this technology can be employed in either of two ways: As part of a randomization device or as part of a communications…
For a continuous-time quantum walk on a line the variance of the position observable grows quadratically in time, whereas, for its classical counterpart on the same graph, it exhibits a linear, diffusive, behaviour. A quantum walk, thus,…
Game theory is a well established branch of mathematics whose formalism has a vast range of applications from the social sciences, biology, to economics. Motivated by quantum information science, there has been a leap in the formulation of…
We investigate the quantization of non-zero sum games. For the particular case of the Prisoners' Dilemma we show that this game ceases to pose a dilemma if quantum strategies are allowed for. We also construct a particular quantum strategy…
Quantum billiards have been simulated so far in many ways, but in this work a new aproximation is considerated. This study is based on the quantum billiard already obtained by others authors via a tensor product of two 1-D quantum walks .…
Here, a new two-dimensional process, discrete in time and space, that yields the results of both a random walk and a quantum random walk, is introduced. This model describes the population distribution of four coin states |1>,-|1>, |0> -|0>…
Discrete time quantum walks are known to be universal for quantum computation. This has been proven by showing that they can simulate a universal gate set. In this paper we examine computation in terms of language acceptance and present two…
We present a mathematical formalism for the description of unrestricted quantum walks with entangled coins and one walker. The numerical behaviour of such walks is examined when using a Bell state as the initial coin state, two different…
A quantum walk places a traverser into a superposition of both graph location and traversal "spin." The walk is defined by an initial condition, an evolution determined by a unitary coin/shift-operator, and a measurement based on the…
This paper is inspired by the PQ penny flip game. It employs group-theoretic concepts to study the original game and also its possible extensions. We show that the PQ penny flip game can be associated with the dihedral group $D_{8}$. We…
Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…
Here, we present the quantum version of a very famous statistical decision problem, whose classical version is counter-intuitive to many. The Monty Hall game can be phrased as a two person game between Alice and Bob. In their pioneering…
We investigate the quantum walk on the line when decoherences are introduced either through simultaneous measurements of the chirality and particle position, or as a result of broken links. Both mechanisms drive the system to a classical…
The dimensionality of the internal coin space of discrete-time quantum walks has a strong impact on the complexity and richness of the dynamics of quantum walkers. While two-dimensional coin operators are sufficient to define a certain…
We study a spatial Prisoner's dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner's Dilemma games with their 24 nearest neighbors. The…
We experimentally demonstrate a quantum walk on a line in phase space using one and two trapped ion. A walk with up to 23 steps is realized by subjecting an ion to state-dependent displacement operations interleaved with quantum coin…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…
We make and generalize the observation that summing of probability amplitudes of a discrete-time quantum walk over partitions of the walking graph consistent with the step operator results in a unitary evolution on the reduced graph which…