Related papers: MAC design for WiFi infrastructure networks: a gam…
In this paper we propose game theoretic Medium Access Control (MAC) strategies for data dissemination scenarios. In particular, we use energy-based utility functions that inherently imply power-awareness, while we consider network coding…
Consider a wireless network where each communication link has a minimum bandwidth quality-of-service requirement. Certain pairs of wireless links interfere with each other due to being in the same vicinity, and this interference is modeled…
This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…
Cooperation between rational users in wireless networks is studied using coalitional game theory. Using the rate achieved by a user as its utility, it is shown that the stable coalition structure, i.e., set of coalitions from which users…
We study multi-hop data-dissemination in a wireless network from one source to multiple nodes where some of the nodes of the network act as re-transmitting nodes and help the source in data dissemination. In this network, we study two…
Consider a wireless network of n nodes represented by a graph G=(V, E) where an edge (i,j) models the fact that transmissions of i and j interfere with each other, i.e. simultaneous transmissions of i and j become unsuccessful. Hence it is…
This paper develops a new distributed power control scheme for a power splitting-based interference channel (IFC) with simultaneous wireless information and power transfer (SWIPT). The considered IFC consists of multiple source-destination…
This paper focuses on contention-based Medium Access Control (MAC) protocols used in Wireless Local Area Networks (WLANs). We propose a novel MAC protocol called Adaptive Backoff Tuning MAC (ABTMAC) based on IEEE 802.11 DCF. In our proposed…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
Physical-layer network coding (PNC) is a promising approach for wireless networks. It allows nodes to transmit simultaneously. Due to the difficulties of scheduling simultaneous transmissions, existing works on PNC are based on simplified…
This letter proposes a novel random medium access control (MAC) based on a transmission opportunity prediction, which can be measured in a form of a conditional success probability given transmitter-side interference. A transmission…
In this paper, the problem of random access contention between machine type devices (MTDs) in the uplink of a wireless cellular network is studied. In particular, the possibility of forming cooperative groups to coordinate the MTDs'…
We analyze the problem of distributed power allocation for orthogonal multiple access channels by considering a continuous non-cooperative game whose strategy space represents the users' distribution of transmission power over the network's…
The exponential growth of wireless devices and stringent reliability requirements of emerging applications demand fundamental improvements in distributed channel access mechanisms for unlicensed bands. Current Wi-Fi systems, which rely on…
This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…
We present an evolutionary game theoretic approach to study node cooperation behavior in wireless ad hoc networks. Evolutionary game theory (EGT) has been used to study the conditions governing the growth of cooperation behavior in…
This paper investigates the use of WiFi and mobile device-to-device networks, with vehicular ad hoc networks being a typical example, as a complementary means to offload and reduce the traffic load of cellular networks. A novel cooperative…
This paper studies the resource allocation problem for a heterogeneous network (HetNet) in which the spectrum owned by a macro-cell operator (MCO) can be shared by both unlicensed users (UUs) and licensed users (LUs). We formulate a novel…
Collisions are a main cause of throughput degradation in Wireless LANs. The current contention mechanism for these networks is based on a random backoff strategy to avoid collisions with other transmitters. Even though it can reduce the…
Recent mobile equipment (as well as the norm IEEE 802.21) now offers the possibility for users to switch from one technology to another (vertical handover). This allows flexibility in resource assignments and, consequently, increases the…