Related papers: Design Artifact's, Design Principles, Problems, Go…
A recent surge in remote meetings has led to complaints of ``Zoom fatigue'' and ``collaboration overload,'' negatively impacting worker productivity and well-being. One way to alleviate the burden of meetings is to de-emphasize their…
Extending and modifying his domain of life by artifact production is one of the main characteristics of humankind. From the first hominid, who used a wood stick or a stone for extending his upper limbs and augmenting his gesture strength,…
Objective: Our study objective is to design a feasible technology solution for health organizations to remove barriers to evidence-based clinical information retrieval, and improve Evidence-Based Practice. Methods: Literature from 2010 to…
In recent years, many software engineering researchers have begun to include artifacts alongside their research papers. Ideally, artifacts, including tools, benchmarks, and data, support the dissemination of ideas, provide evidence for…
Human-computer interaction (HCI) has been a widely researched area for many years, with continuous advancements in technology leading to the development of new techniques that change the way we interact with computers. With the recent…
This paper proposes discomfort as a new material for HCI researchers and designers to consider in any application that helps a person develop a new skill, practice or state. Discomfort is a fundamental precursor of adaptation and adaptation…
Human-AI co-creation aims to combine human and AI strengths for artistic results exceeding individual capabilities. Frameworks exist for painting, music, and poetry, but choreography's embodied nature demands a dedicated approach. This…
Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…
This paper presents the first phase of a study on using course design, including current eLearning and social trends, to overcome challenges in eLearning within developing countries, particularly for vocational/non-mainstream training. The…
When automatically generating programming exercise tasks one often also needs to automatically generate programs. At the very least when providing sample solutions is part of automated feedback. But programs can also be used as part of the…
Human Computer Interaction (HCI) is a field in which developer makes a user friendly system. User can interact with a computer system without using any conventional peripheral devices. Marker is used to recognize hand movement accurately &…
For visualization pedagogy, an important but challenging notion to teach is design, from making to evaluating visualization encodings, user interactions, or data visualization systems. In our previous work, we introduced the design activity…
The History of HCI is briefly reviewed together with three HCI models and structure including CSCW, CSCL and CSCR. It is shown that a number of authorities consider HCI to be a fragmented discipline with no agreed set of unifying design…
As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our…
AI for supporting designers needs to be rethought. It should aim to cooperate, not automate, by supporting and leveraging the creativity and problem-solving of designers. The challenge for such AI is how to infer designers' goals and then…
AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…
Emerging artificial intelligence (AI) applications often balance the preferences and impacts among diverse and contentious stakeholder groups. Accommodating these stakeholder groups during system design, development, and deployment requires…
Conceptualizing away the sketch processing details in a user interface will enable general users and domain experts to create more complex sketches. There are many domains for which sketch recognition systems are being developed. But they…
For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…
Input devices, such as buttons and sliders, are the foundation of any interface. The typical user-centered design workflow requires the developers and users to go through many iterations of design, implementation, and analysis. The…