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This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

Recent methods for learning vector space representations of words have succeeded in capturing fine-grained semantic and syntactic regularities using vector arithmetic. However, these vector space representations (created through large-scale…

Computation and Language · Computer Science 2016-05-17 Martin Andrews

Unit square (grid) visibility graphs (USV and USGV, resp.) are described by axis-parallel visibility between unit squares placed (on integer grid coordinates) in the plane. We investigate combinatorial properties of these graph classes and…

Computational Geometry · Computer Science 2017-10-23 Katrin Casel , Henning Fernau , Alexander Grigoriev , Markus L. Schmid , Sue Whitesides

Due to its amazing three-dimensional effects, holography is a very motivating, yet very demanding subject for physics classes at the upper level in school. For this reason an instruction unit on holography that supplement holographic…

Physics Education · Physics 2007-05-23 Martin Erik Horn , Helmut F. Mikelskis

Symbolic calculators like Mathematica are becoming more commonplace among upper level physics students. The presence of such a powerful calculator can couple strongly to the type of mathematical reasoning students employ. It does not merely…

Physics Education · Physics 2009-11-13 Thomas J. Bing , Edward F. Redish

Deep learning has made significant breakthroughs in various fields of artificial intelligence. Advantages of deep learning include the ability to capture highly complicated features, weak involvement of human engineering, etc. However, it…

Software Engineering · Computer Science 2014-09-12 Lili Mou , Ge Li , Yuxuan Liu , Hao Peng , Zhi Jin , Yan Xu , Lu Zhang

In this work we investigate the representation of counterfactual conditionals using the vector logic, a matrix-vectors formalism for logical functions and truth values. Inside this formalism, the counterfactuals can be transformed in…

Computation and Language · Computer Science 2020-09-03 Eduardo Mizraji

We propose a novel probabilistic model for visual question answering (Visual QA). The key idea is to infer two sets of embeddings: one for the image and the question jointly and the other for the answers. The learning objective is to learn…

Computer Vision and Pattern Recognition · Computer Science 2018-06-12 Hexiang Hu , Wei-Lun Chao , Fei Sha

Data are often represented as graphs. Many common tasks in data science are based on distances between entities. While some data science methodologies natively take graphs as their input, there are many more that take their input in…

Machine Learning · Computer Science 2019-09-19 Leo Liberti

With the rapid rise of generative AI in higher education and the unreliability of current AI detection tools, developing policies that encourage student learning and critical thinking has become increasingly important. This study examines…

Artificial Intelligence · Computer Science 2025-09-18 Hannah Klawa , Shraddha Rajpal , Cigole Thomas

Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…

Human-Computer Interaction · Computer Science 2025-12-24 Diego Riofrío-Luzcando , Jaime RamÍrez , Cristian Moral , Angélica de Antonio , Marta Berrocal-Lobo

We present an introductory investigation into continuous-space vector representations of sentences. We acquire pairs of very similar sentences differing only by a small alterations (such as change of a noun, adding an adjective, noun or…

Computation and Language · Computer Science 2019-10-09 Petra Barančíková , Ondřej Bojar

A simple model is proposed to simulate the evolution of interpersonal relationships in a class. The small social network is simply assumed as an undirected and weighted graph, in which students are represented by vertices, and the extent of…

Other Condensed Matter · Physics 2007-05-23 Bo Hu , Xin-Yu Jiang , Jun-Feng Ding , Yan-Bo Xie , Bing-Hong Wang

A good teacher should not only be knowledgeable, but should also be able to communicate in a way that the student understands -- to share the student's representation of the world. In this work, we introduce a new controlled experimental…

Sensory substitution has influenced the design of many tactile visual substitution systems with the aim of offering visual aids for the blind. This paper focuses on whether a novel electromagnetic vibrotactile display, a four by four…

Human-Computer Interaction · Computer Science 2021-05-28 Michael J. Proulx , Theodoros Eracleous , Ben Spencer , Anna Passfield , Alexandra de Sousa , Ali Mohammadi

Intelligent tutoring systems leverage AI models of expert learning and student knowledge to deliver personalized tutoring to students. While these intelligent tutors have demonstrated improved student learning outcomes, it is still unclear…

Human-Computer Interaction · Computer Science 2024-04-22 Grace Guo , Aishwarya Mudgal Sunil Kumar , Adit Gupta , Adam Coscia , Chris MacLellan , Alex Endert

There has been a widely held view that visual representations (e.g., photographs and illustrations) do not depict negation, for example, one that can be expressed by a sentence "the train is not coming". This view is empirically challenged…

Computer Vision and Pattern Recognition · Computer Science 2021-05-24 Yuri Sato , Koji Mineshima , Kazuhiro Ueda

How far can we go with textual representations for understanding pictures? In image understanding, it is essential to use concise but detailed image representations. Deep visual features extracted by vision models, such as Faster R-CNN, are…

Computer Vision and Pattern Recognition · Computer Science 2021-06-28 Yusuke Hirota , Noa Garcia , Mayu Otani , Chenhui Chu , Yuta Nakashima , Ittetsu Taniguchi , Takao Onoye

Compared with traditional face-to-face teaching, online learning is more convenient. However, during online classes, it is more difficult for teachers to observe all student reactions at the same time. Our system is designed to help…

Computers and Society · Computer Science 2021-12-20 Yanyi Peng , Masato Kikuchi , Tadachika Ozono

Including real-time data collection technology is a common practice to upgrade physics labs, and the assumption is such technology improves student learning, yet little has been done to demonstrate the effects of technology. Specific…

Physics Education · Physics 2007-09-19 Eric Brewe , Vashti Sawtelle , Priscilla Pamela
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