Related papers: Satisfaction Equilibrium: A General Framework for …
Network creation games model the creation and usage costs of networks formed by n selfish nodes. Each node v can buy a set of edges, each for a fixed price \alpha > 0. Its goal is to minimize its private costs, i.e., the sum (SUM-game,…
This paper investigates the information-theoretic energy efficiency of intelligent reflecting surface (IRS)-aided wireless communication systems, taking into account the statistical quality-of-service (QoS) constraints on delay violation…
Recent developments and widespread in wireless sensor network have led to many routing protocols, many of these protocols consider the efficiency of energy as the ultimate factor to maximize the WSN lifetime. The quality of Service (QoS)…
This work lies at the intersection of two cutting edge technologies envisioned to proliferate in future 6G wireless systems: Multi-access Edge Computing (MEC) and Reconfigurable Intelligent Surfaces (RISs). While the former will bring a…
This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…
A NoC is composed by IP cores (Intellectual Propriety) and switches connected among themselves by communication channels. End-to-End Delay (EED) communication is accomplished by the exchange of data among IP cores. Often, the structure of…
In this paper, we investigate the energy efficiency (EE) problem under reconfigurable intelligent surface (RIS)-aided secure cell-free networks, where multiple legitimate users and eavesdroppers (Eves) exist. We formulate a max-min secure…
An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…
Quality of Service (QoS) prediction is one of the most fundamental problems in service computing and personalized recommendation. In the problem, there is a set of users and services, each associated with a set of descriptive features.…
Recently Bramoulle and Kranton presented a model for the provision of public goods over a network and showed the existence of a class of Nash equilibria called specialized equilibria wherein some agents exert maximum effort while other…
This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that characterizes the QoS requirements of clients by their delay…
Edge computing (EC) is a promising paradigm providing a distributed computing solution for users at the edge of the network. Preserving satisfactory quality of experience (QoE) for users when offloading their computation to EC is a…
Ensuring the ultra-low end-to-end latency and ultrahigh reliability required by tactile internet is challenging. This is especially true when the stringent Quality-of-Service (QoS) requirement is expected to be satisfied not at the cost of…
Serving as an essential prerequisite for modern power system operation, robust state estimation (RSE) could effectively resist noises and outliers in measurements. The emerging neural network (NN) based end-to-end (E2E) learning framework…
A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…
Multi-access edge computing (MEC) technology is a promising solution to assist power-constrained IoT devices by providing additional computing resources for time-sensitive tasks. In this paper, we consider the problem of optimal task…
Consider a wireless network where each communication link has a minimum bandwidth quality-of-service requirement. Certain pairs of wireless links interfere with each other due to being in the same vicinity, and this interference is modeled…
Service-oriented wireless sensor network(WSN) has been recently proposed as an architecture to rapidly develop applications in WSNs. In WSNs, a query task may require a set of services and may be carried out repetitively with a given…
We study a problem where wireless service providers compete for heterogenous wireless users. The users differ in their utility functions as well as in the perceived quality of service of individual providers. We model the interaction of an…