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This paper introduces the concept of perfect monotone equilibrium in Bayesian games, which refines the standard monotone equilibrium by accounting for the possibility of unintended moves (trembling hand) and thereby enhancing robustness to…

Theoretical Economics · Economics 2025-10-16 Wei He , Yeneng Sun , Hanping Xu

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

Computational Complexity · Computer Science 2018-06-26 Pravesh K. Kothari , Ruta Mehta

This paper considers mathematical programs, whose constraints are expressed by a parameterized vector equilibrium problem. The latter is a well recognized framework, which is able to cover multicriteria optimization, vector variational…

Optimization and Control · Mathematics 2022-10-18 Amos Uderzo

Metric regularity has emerged during last 2-3 decades as one of the central concepts of variational analysis. The roots of this concept go back to a circle of fundamental regularity ideas of classical analysis embodied in such results as…

Optimization and Control · Mathematics 2015-10-27 A. D. Ioffe

Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be…

Optimization and Control · Mathematics 2019-11-01 Maher Nouiehed , Maziar Sanjabi , Tianjian Huang , Jason D. Lee , Meisam Razaviyayn

Given 2D point correspondences between an image pair, inferring the camera motion is a fundamental issue in the computer vision community. The existing works generally set out from the epipolar constraint and estimate the essential matrix,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Guangyang Zeng , Qingcheng Zeng , Xinghan Li , Biqiang Mu , Jiming Chen , Ling Shi , Junfeng Wu

We study the existence of classical solutions to a broad class of local, first order, forward-backward Extended Mean Field Games systems, that includes standard Mean Field Games, Mean Field Games with congestion, and mean field type control…

Analysis of PDEs · Mathematics 2023-01-12 Sebastian Munoz

This article presents the variant of the approach introduced in the recent work of Bensoussan, Wong, Yam and Yuan [13] to the generic first-order mean field game problem. A major contribution here is the provision of new crucial a priori…

Optimization and Control · Mathematics 2023-12-13 Alain Bensoussan , Tak Kwong Wong , Sheung Chi Phillip Yam , Hongwei Yuan

Smoothed analysis of complexity bounds and condition numbers has been done, so far, on a case by case basis. In this paper we consider a reasonably large class of condition numbers for problems over the complex numbers and we obtain…

Numerical Analysis · Mathematics 2007-05-23 Peter Buergisser , Felipe Cucker , Martin Lotz

We extend the linear mixed-effects state model to accommodate the correlated individuals and investigate its parameter and state estimation based on disturbance smoothing in this paper. For parameter estimation, EM and score based…

Methodology · Statistics 2014-09-03 Jie Zhou , Aiping Tang

In this paper, we develop verifiable and computable performance analysis of sparsity recovery. We define a family of goodness measures for arbitrary sensing matrices as a set of optimization problems, and design algorithms with a…

Information Theory · Computer Science 2011-10-06 Gongguo Tang , Arye Nehorai

Randomized matrix sparsification has proven to be a fruitful technique for producing faster algorithms in applications ranging from graph partitioning to semidefinite programming. In the decade or so of research into this technique, the…

Numerical Analysis · Mathematics 2009-11-23 Alex Gittens , Joel A. Tropp

We construct a semi-Lagrangian scheme for first-order, time-dependent, and non-local Mean Field Games. The convergence of the scheme to a weak solution of the system is analyzed by exploiting a key monotonicity property. To solve the…

Numerical Analysis · Mathematics 2026-05-12 Elisabetta Carlini , Valentina Coscetti

Random matrices tend to be well conditioned, and we employ this well known property to advance matrix computations. We prove that our algorithms employing Gaussian random matrices are efficient, but in our tests the algorithms have…

Numerical Analysis · Mathematics 2012-10-30 Victor Y. Pan , Guoliang Qian , Ai-Long Zheng

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

We give the first algorithm for Matrix Completion whose running time and sample complexity is polynomial in the rank of the unknown target matrix, linear in the dimension of the matrix, and logarithmic in the condition number of the matrix.…

Machine Learning · Computer Science 2014-07-16 Moritz Hardt , Mary Wootters

This paper presents a method for calculating the smoothed state distribution for Jump Markov Linear Systems. More specifically, the paper details a novel two-filter smoother that provides closed-form expressions for the smoothed hybrid…

Methodology · Statistics 2020-04-21 Mark P. Balenzuela , Adrian G. Wills , Christopher Renton , Brett Ninness

Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…

Computer Science and Game Theory · Computer Science 2025-07-23 Felipe Garrido-Lucero , Rida Laraki

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

Logic in Computer Science · Computer Science 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner