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Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…

Computational Geometry · Computer Science 2013-07-09 Dimitris Vartziotis , Benjamin Himpel

In the development of first-order methods for smooth (resp., composite) convex optimization problems, where smooth functions with Lipschitz continuous gradients are minimized, the gradient (resp., gradient mapping) norm becomes a…

Optimization and Control · Mathematics 2020-10-06 Masaru Ito , Mituhiro Fukuda

We consider the problem of computing the satisfaction probability of a formula for stochastic models with parametric uncertainty. We show that this satisfaction probability is a smooth function of the model parameters. This enables us to…

Logic in Computer Science · Computer Science 2014-10-23 Luca Bortolussi , Dimitrios Milios , Guido Sanguinetti

In many fields of application, dynamic processes that evolve through time are well described by systems of ordinary differential equations (ODEs). The analytical solution of the ODEs is often not available and different methods have been…

Methodology · Statistics 2017-07-19 Saverio Ranciati , Cinzia Viroli , Ernst Wit

This paper provides a general mathematical optimization based framework to incorporate fairness measures from the facilities' perspective to Discrete and Continuous Maximal Covering Location Problems. The main ingredients to construct a…

Optimization and Control · Mathematics 2022-11-17 Víctor Blanco , Ricardo Gázquez

The nonsmooth composite matrix optimization problem (CMatOP), in particular, the matrix norm minimization problem, is a generalization of the matrix conic programming problem with wide applications in numerical linear algebra, computational…

Optimization and Control · Mathematics 2019-08-13 Ying Cui , Chao Ding

We consider a general class of Bayesian Games where each players utility depends on his type (possibly multidimensional) and on the strategy profile and where players' types are distributed independently. We show that if their full…

Computer Science and Game Theory · Computer Science 2012-03-26 Vasilis Syrgkanis

In this article we study the well-posedness of the Master Equation of Mean Field Games in a framework of Neumann boundary condition. The definition of solution is closely related to the classical one of the Mean Field Games system, but the…

Analysis of PDEs · Mathematics 2021-05-19 Michele Ricciardi

Matrix regularity is a key to various problems in applied mathematics. The sufficient conditions, used for checking regularity of interval parametric matrices, usually fail in case of large parameter intervals. We present necessary and…

Numerical Analysis · Mathematics 2021-06-29 Evgenija D. Popova

We consider the unconstrained optimization problem whose objective function is composed of a smooth and a non-smooth conponents where the smooth component is the expectation a random function. This type of problem arises in some interesting…

Optimization and Control · Mathematics 2011-07-01 Qihang Lin , Xi Chen , Javier Pena

We devise a policy-iteration algorithm for deterministic two-player discounted and mean-payoff games, that runs in polynomial time with high probability, on any input where each payoff is chosen independently from a sufficiently random…

Computer Science and Game Theory · Computer Science 2024-02-07 Bruno Loff , Mateusz Skomra

In this paper, a systematic study of the strong metric subregularity property of mappings is carried out by means of a variational tool, called steepest displacement rate. With the aid of this tool, a simple characterization of strong…

Optimization and Control · Mathematics 2015-07-17 Amos Uderzo

We derive necessary optimality conditions for minimizers of regular functionals in the calculus of variations under smooth state constraints. In the literature, this classical problem is widely investigated. The novelty of our result lies…

Optimization and Control · Mathematics 2018-06-26 Piermarco Cannarsa , Rossana Capuani , Pierre Cardaliaguet

Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…

Computational Complexity · Computer Science 2016-08-31 Massimo Cairo , Romeo Rizzi

Several recent works in online optimization and game dynamics have established strong negative complexity results including the formal emergence of instability and chaos even in small such settings, e.g., $2\times 2$ games. These results…

Optimization and Control · Mathematics 2021-09-13 Georgios Piliouras , Xiao Wang

We propose to smooth out the calibration score, which measures how good a forecaster is, by combining nearby forecasts. While regular calibration can be guaranteed only by randomized forecasting procedures, we show that smooth calibration…

Theoretical Economics · Economics 2022-10-14 Dean P. Foster , Sergiu Hart

In this paper, we consider two-player zero-sum matrix and stochastic games and develop learning dynamics that are payoff-based, convergent, rational, and symmetric between the two players. Specifically, the learning dynamics for matrix…

Machine Learning · Computer Science 2024-09-06 Zaiwei Chen , Kaiqing Zhang , Eric Mazumdar , Asuman Ozdaglar , Adam Wierman

Forecast verification plays a crucial role in the development cycle of operational numerical weather prediction models. At the same time, verification remains a challenge as the traditionally used non-spatial forecast quality metrics…

Atmospheric and Oceanic Physics · Physics 2026-05-25 Gregor Skok , Katarina Kosovelj

We initiate a program of average smoothness analysis for efficiently learning real-valued functions on metric spaces. Rather than using the Lipschitz constant as the regularizer, we define a local slope at each point and gauge the function…

Statistics Theory · Mathematics 2020-11-10 Yair Ashlagi , Lee-Ad Gottlieb , Aryeh Kontorovich

We study the application of iterative first-order methods to the problem of computing equilibria of large-scale two-player extensive-form games. First-order methods must typically be instantiated with a regularizer that serves as a…

Computer Science and Game Theory · Computer Science 2021-10-14 Gabriele Farina , Christian Kroer , Tuomas Sandholm