Related papers: Formal study of plane Delaunay triangulation
We consider circle packings and, more generally, Delaunay circle patterns - arrangements of circles arising from a Delaunay decomposition of a finite set of points - on surfaces equipped with a complex projective structure. Motivated by a…
The Delaunay triangulation (DT) is one of the most common and useful triangulations of point sets $P$ in the plane. DT is not unique when $P$ is degenerate, specifically when it contains quadruples of co-circular points. One way to achieve…
A main result in this paper is the proof that proximal Delaunay triangulation regions are convex polygons. In addition, it is proved that every Delaunay triangulation region has a local Leader uniform topology.
This paper introduces path triangulation of points in a bounded, simply connected surface region, replacing ordinary triangles in a Delaunay triangulation with path triangles from homotopy theory. A {\bf path triangle} has a border that is…
Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the ``shape'' of the set. For that purpose, this paper introduces the formal…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
Let $P$ be a collection of $n$ points moving along pseudo-algebraic trajectories in the plane. One of the hardest open problems in combinatorial and computational geometry is to obtain a nearly quadratic upper bound, or at least a subcubic…
We propose a differentiable nonparametric algorithm, the Delaunay triangulation learner (DTL), to solve the functional approximation problem on the basis of a $p$-dimensional feature space. By conducting the Delaunay triangulation algorithm…
This extended abstract is about an effort to build a formal description of a triangulation algorithm starting with a naive description of the algorithm where triangles, edges, and triangulations are simply given as sets and the most complex…
Every surface that is intrinsically polyhedral can be represented by a portalgon: a collection of polygons in the Euclidean plane with some pairs of equally long edges abstractly identified. While this representation is arguably simpler…
To enumerate 3-manifold triangulations with a given property, one typically begins with a set of potential face pairing graphs (also known as dual 1-skeletons), and then attempts to flesh each graph out into full triangulations using an…
We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…
In the paper, we consider the rigidity problem of the infinite hexagonal triangulation of the plane under the piecewise linear conformal changes introduced by Luo in [5]. Our result shows that if a geometric hexagonal triangulation of the…
In this paper we characterize a function defined on the set of edges of a triangulated surface such that there is a spherical angle structure having the function as the edge invariant (or Delaunay invariant). We also characterize a function…
We show the rigidity of the hexagonal Delaunay triangulated plane under Luo's PL conformality. As a consequence, we obtain a rigidity theorem for a particular type of locally finite convex ideal hyperbolic polyhedra.
As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms…
Strata of translation surfaces are covered by the closures of finitely many iso-Delaunay regions: open subspaces parametrizing surfaces whose Delaunay triangulations are combinatorially equivalent. We prove that the iso-Delaunay regions for…
We present the plane-sweep incremental algorithm, a hybrid approach for computing Delaunay tessellations of large point sets whose size exceeds the computer's main memory. This approach unites the simplicity of the incremental algorithms…
In this paper, we introduce a definition of discrete conformality for triangulated surfaces with flat cone metrics and describe an algorithm for solving the problem of prescribing curvature, that is to deform the metric discrete conformally…
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…