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Automatic document content processing is affected by artifacts caused by the shape of the paper, non-uniform and diverse color of lighting conditions. Fully-supervised methods on real data are impossible due to the large amount of data…
Although empirical research often underpins practical visualization guidelines, it remains unclear how well these research-driven insights are reflected in the guidelines practitioners actually use. In this paper, we investigate the…
Visual change detection, aiming at segmentation of video frames into foreground and background regions, is one of the elementary tasks in computer vision and video analytics. The applications of change detection include anomaly detection,…
In this work, we present and investigate the novel blind inverse problem of position-blind ptychography, i.e., ptychographic phase retrieval without any knowledge of scan positions, which then must be recovered jointly with the image. The…
Fourier ptychography captures intensity images with varying source patterns (illumination angles) in order to computationally reconstruct large space-bandwidth-product images. Accurate knowledge of the illumination angles is necessary for…
There are numerous opportunities for engaging in research at the intersection of psychology and visualization. While most opportunities taken up by the VIS community will likely focus on the psychology of users, there are also opportunities…
The field of automatic image inpainting has progressed rapidly in recent years, but no one has yet proposed a standard method of evaluating algorithms. This absence is due to the problem's challenging nature: image-inpainting algorithms…
Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…
Holography as a subject is neglected largely in current physics lessons and in school books. Even though this topic might be complex, it is applicable and viable in the world that we live in. Holography lends itself to further develop…
Direct manipulation has been established as the main interaction paradigm for Computer-Aided Design (CAD) for decades. It provides fast, incremental, and reversible actions that allow for an iterative process on a visual representation of…
Despite significant advancements in network-based image harmonization techniques, there still exists a domain disparity between typical training pairs and real-world composites encountered during inference. Most existing methods are trained…
Robots are being designed to help people in an increasing variety of settings--but seemingly little attention has been given so far to the specific needs of women, who represent roughly half of the world's population but are highly…
Face recognition is a rapidly developing and widely applied aspect of biometric technologies. Its applications are broad, ranging from law enforcement to consumer applications, and industry efficiency and monitoring solutions. The recent…
Guided data visualization systems are highly useful for domain experts to highlight important trends in their large-scale and complex datasets. However, more work is needed to understand the impact of guidance on interpreting data…
3D integration, i.e., stacking of integrated circuit layers using parallel or sequential processing is gaining rapid industry adoption with the slowdown of Moore's law scaling. 3D stacking promises potential gains in performance, power and…
User experience designers are facing increasing scrutiny and criticism for creating harmful technologies, leading to a pushback against unethical design practices. While clear-cut harmful practices such as dark patterns have received…
The observation that novice users seldom consult online help was made over twenty years ago. This observation still holds nowadays, although online help to the use of software for the general public has greatly improved in usability during…
Depth maps obtained from commercially available structured-light stereo based depth cameras, such as the Kinect, are easy to use but are affected by significant amounts of noise. This paper is devoted to a study of the intrinsic noise…
Hatching is a common method used by artists to accentuate the third dimension of a sketch, and to illuminate the scene. Our system SHAD3S attempts to compete with a human at hatching generic three-dimensional (3D) shapes, and also tries to…
Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a…