Related papers: End-Host Distribution in Application-Layer Multica…
In the present-day, distributed applications are commonly spread across multiple datacenters, reaching out to edge and fog computing locations. The transition away from single datacenter hosting is driven by capacity constraints in…
Multi-resolution codes enable multicast at different rates to different receivers, a setup that is often desirable for graphics or video streaming. We propose a simple, distributed, two-stage message passing algorithm to generate network…
As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant…
Maddah-Ali and Niesen's original coded caching scheme for shared-link broadcast networks is now known to be optimal to within a factor two, and has been applied to other types of networks. For practical reasons, this paper considers that a…
Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…
Multicasting is effective when its group members are sparse and the speed is low. On the other hand, broadcasting is effective when the group members dense and the speed are high. Since mobile ad hoc networks are highly dynamic in nature,…
Dealing with broadcast scenarios has become a relevant topic in the scientific community. Because of interference, resource management presents a challenge, specially when spatial diversity is introduced. Many researches presented…
One of the ways to satisfy the requirements of ultra-reliable low latency communication for mission critical Machine-type Communications (MTC) applications is to integrate multiple communication interfaces. In order to estimate the…
Fog networks benefit from content caching at edge nodes (ENs) as well as fronthaul connectivity to the cloud. In previous works, both dedicated and multicast fronthaul links has been considered under different assumptions with Normalized…
Multicasting is a fundamental networking primitive utilized by numerous applications. This also holds true for cognitive radio networks (CRNs) which have been proposed as a solution to the problems that emanate from the static non-adaptive…
This work investigates the energy-efficient resource allocation for layered-division multiplexing (LDM) based non-orthogonal multicast and unicast transmission in cell-free massive multiple-input multiple-output (MIMO) systems, where each…
This paper considers optimization problems over networks where agents have individual objectives to meet, or individual parameter vectors to estimate, subject to subspace constraints that require the objectives across the network to lie in…
Distributed averaging is among the most relevant cooperative control problems, with applications in sensor and robotic networks, distributed signal processing, data fusion, and load balancing. Consensus and gossip algorithms have been…
In an edge-cloud multi-tier network, datacenters provide services to mobile users, with each service having specific latency constraints and computational requirements. Deploying such a variety of services while matching their requirements…
Recently, video broadcast/multicast over wireless networks has created a significant interest in the field of wireless communication. However, the wireless resources have limitations to broadcast/multicast many video sessions at the same…
Application-level caching is a form of caching that has been increasingly adopted to satisfy performance and throughput requirements. The key idea is to store the results of a computation, to improve performance by reusing instead of…
In this paper, we present the performance of different broadcast schemes for multihop sensor networks based on mathematical modeling. In near future many applications will demand multicast (Broadcast) communication feature from the sensor…
Low latency is critical for interactive networked applications. But while we know how to scale systems to increase capacity, reducing latency --- especially the tail of the latency distribution --- can be much more difficult. In this paper,…
Real-time and cyber-physical systems need to interact with and respond to their physical environment in a predictable time. While multicore platforms provide incredible computational power and throughput, they also introduce new sources of…
This paper investigates the problem of distributed medium access control in a time slotted wireless multiple access network with an unknown finite number of homogeneous users. Assume that each user has a single transmission option. In each…