Related papers: FPGA Based Assembling of Facial Components for Hum…
Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and…
Deep person generation has attracted extensive research attention due to its wide applications in virtual agents, video conferencing, online shopping and art/movie production. With the advancement of deep learning, visual appearances (face,…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…
With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step…
In this paper, we propose a novel face synthesis approach that can generate an arbitrarily large number of synthetic images of both real and synthetic identities. Thus a face image dataset can be expanded in terms of the number of…
This paper presents a face recognition method based on a sequence of images. Face shape is reconstructed from images using a combination of structure-from-motion and multi-view stereo methods. The reconstructed 3D face model is compared…
Synthetic data is gaining increasing popularity for face recognition technologies, mainly due to the privacy concerns and challenges associated with obtaining real data, including diverse scenarios, quality, and demographic groups, among…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, real-time novel-view synthesis from multi-view images. However, most existing methods assume the object is captured in a single, static pose, resulting in incomplete…
Despite recent advances in appearance-based gaze estimation techniques, the need for training data that covers the target head pose and gaze distribution remains a crucial challenge for practical deployment. This work examines a novel…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Facial expression synthesis has achieved remarkable advances with the advent of Generative Adversarial Networks (GANs). However, GAN-based approaches mostly generate photo-realistic results as long as the testing data distribution is close…
Generative Adversarial Networks (GANs) have revolutionized image synthesis through many applications like face generation, photograph editing, and image super-resolution. Image synthesis using GANs has predominantly been uni-modal, with few…
This paper presents a novel approach for synthesizing facial affect, which is based on our annotating 600,000 frames of the 4DFAB database in terms of valence and arousal. The input of this approach is a pair of these emotional state…
Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…
Synthesis of visible spectrum faces from thermal facial imagery is a promising approach for heterogeneous face recognition; enabling existing face recognition software trained on visible imagery to be leveraged, and allowing human analysts…
For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…
Facial analysis is an active research area in computer vision, with many practical applications. Most of the existing studies focus on addressing one specific task and maximizing its performance. For a complete facial analysis system, one…
While the accuracy of face recognition systems has improved significantly in recent years, the datasets used to train these models are often collected through web crawling without the explicit consent of users, raising ethical and privacy…
Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…
Each human face is unique. It has its own shape, topology, and distinguishing features. As such, developing and testing facial tracking systems are challenging tasks. The existing face recognition and tracking algorithms in Computer Vision…