Related papers: Automated co-evolution of GMF editor models
Visual-prompt-guided edit transfer aims to learn image transformations directly from example pairs, offering more precise and controllable editing than purely text-driven approaches. However, existing diffusion transformer-based methods…
Connecting text and visual modalities plays an essential role in generative intelligence. For this reason, inspired by the success of large language models, significant research efforts are being devoted to the development of Multimodal…
Graph Neural Networks (GNNs) have demonstrated effectiveness in collaborative filtering tasks due to their ability to extract powerful structural features. However, combining the graph features extracted from user-item interactions and…
Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality.…
Schema evolution is critical in managing database systems to ensure compatibility across different data versions. A schema registry typically addresses the challenges of schema evolution in real-time data streaming by managing, validating,…
AI-assisted programming greatly increases software development performance. We enhance this potential by integrating transparency through domain-specific modeling techniques and providing instantaneous, graphical visualizations that…
Multi-modal Large Language Models (MLLMs) have demonstrated remarkable capabilities in understanding and generating content across various modalities, such as images and text. However, their interpretability remains a challenge, hindering…
Session types are a type discipline for communication channel endpoints which allow conformance to protocols to be checked statically. Safely implementing session types requires linearity, usually in the form of a linear type system.…
Feature transformation aims to reconstruct the feature space of raw features to enhance the performance of downstream models. However, the exponential growth in the combinations of features and operations poses a challenge, making it…
We propose a framework that extends Blender to exploit Structure from Motion (SfM) and Multi-View Stereo (MVS) techniques for image-based modeling tasks such as sculpting or camera and motion tracking. Applying SfM allows us to determine…
The development of self-adaptive software requires the engineering of an adaptation engine that controls the underlying adaptable software by feedback loops. The engine often describes the adaptation by runtime models representing the…
Vision-language models (VLMs) like CLIP have demonstrated remarkable applicability across a variety of downstream tasks, including zero-shot image classification. Recently, the use of prompts or adapters for efficient transfer learning…
There has been a growing interest in recent years in modelling multiple modalities (or views) of data to for example, understand the relationship between modalities or to generate missing data. Multi-view autoencoders have gained…
Genomic language models (gLMs) have shown mostly modest success in identifying evolutionarily constrained elements in mammalian genomes. To address this issue, we introduce a novel framework for training gLMs that explicitly models…
Although vision-language pre-training (VLP) models have achieved remarkable progress on cross-modal tasks, they remain vulnerable to adversarial attacks. Using data augmentation and cross-modal interactions to generate transferable…
While current face animation methods can manipulate expressions individually, they suffer from several limitations. The expressions manipulated by some motion-based facial reenactment models are crude. Other ideas modeled with facial action…
In recent years, deep learning models have demonstrated remarkable success in various domains, such as computer vision, natural language processing, and speech recognition. However, the generalization capabilities of these models can be…
Visual grounding refers to the ability of a model to identify a region within some visual input that matches a textual description. Consequently, a model equipped with visual grounding capabilities can target a wide range of applications in…
We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development. Our framework leverages the underlying…
Achieving deep alignment between vision and language remains a central challenge for Multimodal Large Language Models (MLLMs). These models often fail to fully leverage visual input, defaulting to strong language priors. Our approach first…