Related papers: The Complexity of the Homotopy Method, Equilibrium…
In this paper we propose a method that uses Lagrange multipliers and numerical algebraic geometry to find all critical points, and therefore globally solve, polynomial optimization problems. We design a polyhedral homotopy algorithm that…
We prove in this work that the well-known lasso problem can be solved exactly without homotopy using novel differential inclusions techniques. Specifically, we show that a selection principle from the theory of differential inclusions…
A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…
The Homotopy Perturbation Method (HPM) is used to solve the Burgers-Huxley non-linear differential equations. Three case study problems of Burgers-Huxley are solved using the HPM and the exact solutions are obtained. The rapid convergence…
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…
In this paper, we provide the constraint energy minimization generalized multiscale finite element method (CEM-GMsFEM) to solve Helmholtz equations in heterogeneous medium. This novel multiscale method is specifically designed to overcome…
We propose in this work a subgradient extragradient method with inertial and correction terms for solving equilibrium problems in a real Hilbert space. We obtain that the sequence generated by our proposed method converges weakly to a point…
The major obstacle preventing Feynman diagrammatic expansions from accurately solving many-fermion systems in strongly correlated regimes is the series slow convergence or divergence problem. Several techniques have been proposed to address…
A major open question in algorithmic game theory is whether normal-form correlated equilibria (NFCE) can be computed efficiently in succinct games such as extensive-form games [DFF+25,6PR24,FP23,HvS08,VSF08,PR08]. Motivated by this…
The set of Nash equilibria of a finite game is the set of nonnegative solutions to a system of polynomial equations. In this survey article we describe how to construct certain special games and explain how to find all the complex roots of…
In a previous work, the author and D.C. Dobson proposed a numerical method for solving the complex Helmholtz equation based on the minimization variational principles developed by Milton, Seppecher, and Bouchitte. This method results in a…
We develop the novel machinery of smooth approximations, and apply it to confirm the CSP dichotomy conjecture for first-order reducts of the random tournament, various homogeneous graphs including the random graph, and for expansions of the…
Systems of polynomial equations arise frequently in computer vision, especially in multiview geometry problems. Traditional methods for solving these systems typically aim to eliminate variables to reach a univariate polynomial, e.g., a…
Objective: In a companion paper, we propose a parametric hybrid automaton model and an algorithm for the online synthesis of robustly correct and near-optimal controllers for cyber-physical system with reach-avoid guarantees. A key part of…
We propose an implementation of a method based on Fourier analysis to obtain the Floquet characteristic exponents for periodic homogeneous linear systems, which shows a high precision. This implementation uses a variational principle to…
The multireference alignment problem consists of estimating a signal from multiple noisy shifted observations. Inspired by existing Unique-Games approximation algorithms, we provide a semidefinite program (SDP) based relaxation which…
Constraint Satisfaction Problems (CSP) constitute a convenient way to capture many combinatorial problems. The general CSP is known to be NP-complete, but its complexity depends on a template, usually a set of relations, upon which they are…
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…
The central problem in computational algebraic topology is the computation of the homotopy groups of a given space, represented as a simplicial set. Algorithms have been found which achieve this, but the running times depend on the size of…
We propose a computationally feasible way of deriving the identified features of models with multiple equilibria in pure or mixed strategies. It is shown that in the case of Shapley regular normal form games, the identified set is…