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In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…
This paper introduces a novel interface for experiencing music through haptic impulses to the palm of the hand. It presents a practical implementation of the system exploring the realm of musical haptics through the translation of MIDI data…
Citizen Science aims to engage people in research activities on important issues related to their well-being. Smart Cities aim to provide them with services that improve the quality of their life. Both concepts have seen significant growth…
New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…
Computational and human perception are often considered separate approaches for studying sound changes over time; few works have touched on the intersection of both. To fill this research gap, we provide a pioneering review contrasting…
In this paper we describe our efforts towards the development of live performance computer-based musical instrumentation. Our design criteria include initial ease of use coupled with a long term potential for virtuosity, minimal and low…
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…
Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize…
This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…
In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…
Research on cognitive effects of educational games in general shows promising results. However, large variations in learning outcomes between individual educational games exists. Research on the design process and different design elements…
Haptic technology, or haptics, is a tactile feedback technology which takes advantage of a user's sense of touch by applying forces, vibrations, and/or motions upon the user. This mechanical stimulation may be used to assist in the creation…
Compositionality is a hallmark of human language that not only enables linguistic generalization, but also potentially facilitates acquisition. When simulating language emergence with neural networks, compositionality has been shown to…
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and from the observation that music consumption on an individual basis is becoming increasingly ubiquitous,…
Mutual imitation games among artificial birds are studied. By employing a variety of mappings and game rules, the evolution to the edge between chaos and windows is universally confirmed. Some other general features are observed, including…
Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…
Pop music generation has always been an attractive topic for both musicians and scientists for a long time. However, automatically composing pop music with a satisfactory structure is still a challenging issue. In this paper, we propose to…
Musical counterpoint, a musical technique in which two or more independent melodies are played simultaneously with the goal of creating harmony, has been around since the baroque era. However, to our knowledge computational generation of…
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…
Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a…